<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6576505849779136960</id><updated>2012-02-16T05:35:07.546-08:00</updated><category term='Discurso do Falcão Branco'/><category term='Sistemas Caseiros'/><category term='KakoNoNaiTochi'/><category term='Adaptações'/><category term='KNNT OD'/><category term='Oriental Dragon'/><title type='text'>O Falcão Branco</title><subtitle type='html'>Depois do Bando, a próxima grande iniciativa é o Blog...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>30</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-8283837196410389600</id><published>2011-11-15T05:07:00.000-08:00</published><updated>2011-11-15T05:07:58.472-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Oriental Dragon'/><title type='text'></title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-CDbDzlIJ-pY/TsJkBm6NH6I/AAAAAAAAAGg/QArasaY-NT4/s1600/3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://3.bp.blogspot.com/-CDbDzlIJ-pY/TsJkBm6NH6I/AAAAAAAAAGg/QArasaY-NT4/s640/3.jpg" width="483" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Olá irei postar agora uma classe (ainda incompleta) para download, queria saber opiniões sobre esta, O especialista seria o ladrão (básico) do meu OD oriental, ele já esta com duas subclasses&amp;nbsp;incluídas&amp;nbsp;(mas haverá outras) que são o Batedor (o ranger oriental) e o clássico Ninja!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;http://www.4shared.com/document/4kov1Sx_/OD_Oriental_-_classes.html&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-8283837196410389600?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/8283837196410389600/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/11/ola-irei-postar-agora-uma-classe-ainda.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/8283837196410389600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/8283837196410389600'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/11/ola-irei-postar-agora-uma-classe-ainda.html' title=''/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-CDbDzlIJ-pY/TsJkBm6NH6I/AAAAAAAAAGg/QArasaY-NT4/s72-c/3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-5870141733035899028</id><published>2011-11-11T06:39:00.000-08:00</published><updated>2011-11-11T06:40:05.813-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Oriental Dragon'/><title type='text'>ATRIBUTOS ORIENTAL DRAGON!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-yNgQmczWo4U/Tr0zgkLmm3I/AAAAAAAAAGY/_Xy5o_w_y3Y/s1600/ninjas.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-yNgQmczWo4U/Tr0zgkLmm3I/AAAAAAAAAGY/_Xy5o_w_y3Y/s640/ninjas.jpg" width="500" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Bom sem muitas delongas, eu venho disponibilizar um material com os atributos do Oriental Dragon, e o que mudou nestes.... Quem puder fazer o dowload e comentar fico grato!&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.4shared.com/document/aSAFof9f/Oriental_Dragon_-_Atributos.html"&gt;http://www.4shared.com/document/aSAFof9f/Oriental_Dragon_-_Atributos.html&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-5870141733035899028?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/5870141733035899028/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/11/atributos-oriental-dragon.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/5870141733035899028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/5870141733035899028'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/11/atributos-oriental-dragon.html' title='ATRIBUTOS ORIENTAL DRAGON!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-yNgQmczWo4U/Tr0zgkLmm3I/AAAAAAAAAGY/_Xy5o_w_y3Y/s72-c/ninjas.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-5593204503796828794</id><published>2011-11-09T04:39:00.000-08:00</published><updated>2011-11-09T04:40:19.077-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Oriental Dragon'/><title type='text'>O QUE VIRIA NO ORIENTAL DRAGON?</title><content type='html'>&lt;div style="background-color: white; font-family: arial, sans-serif; font-size: 12px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-kSpbwOic8lw/Trp0SeAaPDI/AAAAAAAAAGQ/W3JtdrxAR8o/s1600/Samurais.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="303" src="http://2.bp.blogspot.com/-kSpbwOic8lw/Trp0SeAaPDI/AAAAAAAAAGQ/W3JtdrxAR8o/s400/Samurais.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="background-color: white; font-family: arial, sans-serif; font-size: 12px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: white; font-family: arial, sans-serif; font-size: 12px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Então a ideia é que o jogador possa realmente usar apenas o manual&amp;nbsp;&amp;nbsp;oriental, e não apenas dar uma roupagem ao OD normal, é um manual&amp;nbsp;&amp;nbsp;mesmo, com tudo que se precisa pra jogar, você não vai precisar do OD&amp;nbsp;&amp;nbsp;básico para usar o Oriental Dragon, você poderá usá-lo em adaptações&amp;nbsp;de cenários como ultimo samurai, o han, rokugan, Nippon lands, e&amp;nbsp;outras...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;Eu realmente quero fazer algo grande e bem pesquisado, eu sou chato e&amp;nbsp;&amp;nbsp;minucioso, quero aproveitar o máximo das fontes que tenho sobre&amp;nbsp;cultura oriental, da minha paixão por esta, e do modo Old School de&amp;nbsp;jogar...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Nos atributos apenas a sabedoria sofre uma mudança ela perde o bônus&amp;nbsp;de magia divina, e concede um bônus de honra, que quanto maior for&amp;nbsp;mais códigos e votos o personagem tem que seguir (tais como nunca&amp;nbsp;mentir, nunca roubar ou pilhar, nunca atacar um oponente desprevenido&amp;nbsp;&amp;nbsp;e outros)...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Penso em apresentar os Kemonos (animais antropomórficos), Humanos&amp;nbsp;(podendo escolher um clã), Korobokurus (halflings orientais), meio-youkai e talvez mais alguma raça, mas acho estas bem customizáveis e&amp;nbsp;validas.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Entre as classes usaria o samurai (com roupagem de guerreiro&amp;nbsp;aristocrata, nada daquelas malditas habilidades de daisho que evolui&amp;nbsp;ficando magico, acho ridículo), o monge (que na versão japonesa é um&amp;nbsp;pouco distinta do artista marcial chinês), o ninja (nosso ladino com&amp;nbsp;alguns talentos ladinos diferentes, e uma gama de equipamento superior&amp;nbsp;a disposição) e o doushi que seria um mago/guru oriental mais focado&amp;nbsp;nos poderes elementais e na astrologia, também um conselheiro sábio.&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;As magias eu reescreveria, tendo apenas as do tipo elemental...&amp;nbsp;A parte de equipamento possui armas mais uteis e versáteis em uso&amp;nbsp;(como a kusari-gama e o chijiriki)...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Na parte do mestre devo ressaltar que aventuras orientais não ocorrem&amp;nbsp;em masmorras, e sim são investigações, proteção de daymios, exploração&amp;nbsp;de terras selvagens atras de clãs ninjas e similares, então requereria&amp;nbsp;uma boa abordagem, pra que não ocorra a síndrome do D&amp;amp;D (samurais&amp;nbsp;honrados descendo masmorra abaixo matando e pilhando)...&amp;nbsp;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;E no final uma previa do KNNT coo pano de fundo, pois quase&amp;nbsp;ninguém&amp;nbsp;tem costume de criar&amp;nbsp;cenários&amp;nbsp;orientais, ai creio que este seria de boa ajuda!&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white;"&gt;&lt;span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"&gt;Bom por enquanto é isto, gostaria de saber se pra vocês valeria a pena&amp;nbsp;isto ser um Módulo Básico com capa vermelha também, e quem compraria?&lt;/span&gt;&lt;/div&gt;&lt;div style="background-color: white; font-family: arial, sans-serif; font-size: 12px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background-color: white; font-family: arial, sans-serif; font-size: 12px;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-5593204503796828794?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/5593204503796828794/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/11/o-que-viria-no-oriental-dragon.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/5593204503796828794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/5593204503796828794'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/11/o-que-viria-no-oriental-dragon.html' title='O QUE VIRIA NO ORIENTAL DRAGON?'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-kSpbwOic8lw/Trp0SeAaPDI/AAAAAAAAAGQ/W3JtdrxAR8o/s72-c/Samurais.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-3982463387150857438</id><published>2011-11-08T12:24:00.000-08:00</published><updated>2011-11-08T12:24:11.211-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KNNT OD'/><title type='text'>OLD DRAGON ORIENTAL!!!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-V4ItMAGyef4/TrmPs3-ogfI/AAAAAAAAAGI/lT6YXB4XSSo/s1600/Clyde+Caldwell+-+Japon.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-V4ItMAGyef4/TrmPs3-ogfI/AAAAAAAAAGI/lT6YXB4XSSo/s400/Clyde+Caldwell+-+Japon.jpg" width="330" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18.0pt; line-height: 150%; mso-bidi-font-size: 12.0pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18.0pt; line-height: 150%; mso-bidi-font-size: 12.0pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18.0pt; line-height: 150%; mso-bidi-font-size: 12.0pt;"&gt;o antigo dragAo oriental&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-align: justify;"&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Calibri, sans-serif; font-size: x-small;"&gt;&lt;span class="Apple-style-span" style="line-height: 19px;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;span style="font-family: Calibri, sans-serif; line-height: 150%;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Eu estou planejando&lt;/span&gt;&lt;span style="font-family: Calibri, sans-serif; line-height: 150%;"&gt;&amp;nbsp;algo novo, vendo este concurso da REDBLOG por um cenário devo realmente transportar o KNNT para Old Dragon, com o objetivo de participar... Vendo parte dos ajustes que terei de fazer nas classes do OLD, vou trazer o andamento deste projeto ao blog, pra ver se consigo apoio e ideias de membros educados, atenciosos e experientes da blogosfera rpgistica...&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Calibri, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 150%;"&gt;&amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; &amp;nbsp; Agora algo que realmente me encucou, foi porque&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: 24px;"&gt;ninguém&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: 150%;"&gt;&amp;nbsp;fez um retroclone oriental? E se fez&amp;nbsp;&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: 24px;"&gt;alguém&lt;/span&gt;&lt;span class="Apple-style-span" style="line-height: 150%;"&gt;&amp;nbsp;podia me mandar um link?&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Calibri, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Calibri, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Calibri, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal"&gt;&lt;span class="Apple-style-span" style="font-family: Calibri, sans-serif;"&gt;&lt;span class="Apple-style-span" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-3982463387150857438?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/3982463387150857438/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/11/old-dragon-oriental.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/3982463387150857438'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/3982463387150857438'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/11/old-dragon-oriental.html' title='OLD DRAGON ORIENTAL!!!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-V4ItMAGyef4/TrmPs3-ogfI/AAAAAAAAAGI/lT6YXB4XSSo/s72-c/Clyde+Caldwell+-+Japon.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-1297560282881281409</id><published>2011-09-05T21:15:00.001-07:00</published><updated>2011-09-05T21:15:36.990-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KAKO NO NAI TOCHI: GOHDO!</title><content type='html'>COMEÇA AQUI A SÉRIE; PERSONAGENS DE ROKARI KNNT!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-jKSjuZmd8FE/TmWd5i1NxQI/AAAAAAAAAGE/S6ZOi8rt9eQ/s1600/Equipamento+de+gohdo.png" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="336" src="http://2.bp.blogspot.com/-jKSjuZmd8FE/TmWd5i1NxQI/AAAAAAAAAGE/S6ZOi8rt9eQ/s400/Equipamento+de+gohdo.png" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%;"&gt;&lt;b&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;GOHDO&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Natural de Kaigan, Gohdo era um jovem grande, gordo e desajeitado, que encontrou na culinária o seu maior dom, muitos mestres o desejavam como aprendiz! Porém ele escolheu ninguém menos que Hakike, o mais desprezado de todos os mestres ninguém sabe ao certo porque tal aluno brilhante escolheria um mestre especializado em coisas podres e insetos!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;Treinando com tal mestre que tinha mais a ensinar além dos misteriosos pratos, apesar de ninguém saber ao certo o que foi ensinado! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;Chegando o dia da prova de cozinha pra receber o seu Kurakku, Gohdo apareceu com um maravilhoso picado de carne! Todos apreciaram tal prato de cor forte consistência viscosa e sabor encorpado, e Gohdo recebeu o seu Kurakku, um imenso cutelo de lâmina pesada e larga com um pilão na ponta do cabo e um gancho na ponta da lâmina. Após o teste Hakike e seu discípulo riam e comemoravam, até a chegada de um mensageiro que disse que três grandes mestres da culinária Kaigan estavam mortos e sem suas vísceras!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;Foi quando Hakike e Gohdo olharam para o júri na saída da grande cozinha de testes e perguntaram com ar malicioso: Vocês Gostaram do Picado de Vísceras de Rivais?&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Sim o picado havia sido feito com os corações dos mestres rivais de Hakike, Niku, o especialista em carnes,, Yasai, especialista em saladas e Supaisu especialista em temperos, alguns membros do júri começaram a vomitar tal prato nefasto, e mandaram que caçassem Gohdo e Hakike e os mutilassem porém, Hakike já havia tudo planejado ele e Gohdo fugiram em um barco na costa, após correrem muito da sala de teste!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Atualmente não se sabe o paradeiro de Gohdo, que é considerado um foragido insano junto a seu mestre! Alguns dizem ter visto uma figura bárbara que lembra Gohdo, porém que este estava mais forte do que gordo e deixou um longo bigode manchu crescer e vaga por aí atrás de pessoas para seus pratos!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;Atitudes e Frases:&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Em relações sociais Gohdo é totalmente insano, e costuma ignorar os outros querendo apenas cozinhar! Em combate Gohdo costuma gritar coisas como: &lt;i&gt;Vai ficar DELICIOSO! &lt;/i&gt;E &lt;i&gt;vou usar seu cérebro no MOLHO!&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="font-family: Arial,Helvetica,sans-serif; line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-size: 10pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-1297560282881281409?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/1297560282881281409/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/09/kako-no-nai-tochi-gohdo.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/1297560282881281409'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/1297560282881281409'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/09/kako-no-nai-tochi-gohdo.html' title='KAKO NO NAI TOCHI: GOHDO!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-jKSjuZmd8FE/TmWd5i1NxQI/AAAAAAAAAGE/S6ZOi8rt9eQ/s72-c/Equipamento+de+gohdo.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-6565036960179777976</id><published>2011-08-19T06:53:00.000-07:00</published><updated>2011-08-19T06:53:48.228-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Sistemas Caseiros'/><title type='text'>O ESBOÇO DE UM VERDADEIRO SISTEMA MEDIEVAL!</title><content type='html'>Mas em primeiro lugar gostaria de dizer que o knnt já esta pronto, toda a parte de sistema e boa parte do cenario, porem não tenho ilustrações, e gostaria de conseguir vende-lo a preço simbolico, em pdf, ando precisando de grana e to desempregado!&lt;br /&gt;Agora de volta ao assunto principal, um sistema realista deveria ser extremamente mortal ao ponto de se suportar apenas um ou dois golpes, alguns podem torcer o nariz e dizer que PVs na real são pontos de acerto e tudo mais, o que é, mas em termo mecanico os PVs são muitos porque é quase garantido que você será atingido (a CA é baixa e os ataques de monstros costumam ter altos BBA's). Se a defesa fosse mais eficaz é óbvio que maior chance de morte deverá ser implementado, do contrario um personagem d muitos PVs e boa defesa seria (quase) imortal.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-H_NQtiRZbf4/Tk5qznFhcgI/AAAAAAAAAGA/l7-2MH16VkY/s1600/vps-arngrim.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="400" src="http://2.bp.blogspot.com/-H_NQtiRZbf4/Tk5qznFhcgI/AAAAAAAAAGA/l7-2MH16VkY/s400/vps-arngrim.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;ENTÃO A IDEIA INICIAL É A SEGUINTE:&lt;br /&gt;&lt;br /&gt;&amp;nbsp;*Jogada de ataque 1d6 + bônus variados (atributo, proficiencia com arma e etc) este deve superar uma dfesa fixa! caso vença causa dano.&lt;br /&gt;&lt;br /&gt;&amp;nbsp;*dano de armas é fixo e será igual ao valor da arma + o excedente do ataque sobre a defesa, o alvo que sofreu o golpe rola 1d6 + bônus variados (armadura, rsistencia e etc), se este valor for superior ao dano ele sofre apenas uma Injuria (que é um redutor de -1 no ataque e defesa e testes de atributos), caso falhe ele morre!&lt;br /&gt;&lt;br /&gt;*Pronto rápido e brutal, sem frescura, a ficha de personagem será simples de preencher, os atributos vão de 1 a 5 (em bolinhas a la 3det e storyteller), por que os jogadores incautos faram pelo menos 3 fichas por sessão então deve ser rápido.&lt;br /&gt;&lt;br /&gt;*O sistema contará com os seguintes atributos: Armas, Fisico, Mente, Ofícios, Proeza, Social e Valor, a cada ponto em um deles haverá uma tabela onde se escolhe uma habilidade (similar a um talento) assim sendo, se colocar 1 em Armas, você automaticamente poderá escolher entre um foco em arma, especialização ou estilo de combate tipo arquearia!&lt;br /&gt;&lt;br /&gt;*Quanto aos equipamentos, escudos concedem bônus na defesa e armaduras na proteção (aquela jogada de d6 pra evitar a morte!)&lt;br /&gt;&lt;br /&gt;&amp;nbsp;É isso que me lembrei, em breve trago o exemplo de um atributo descrito com possiveis habilidades selecionaveis!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-6565036960179777976?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/6565036960179777976/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/08/o-esboco-de-um-verdadeiro-sistema.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6565036960179777976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6565036960179777976'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/08/o-esboco-de-um-verdadeiro-sistema.html' title='O ESBOÇO DE UM VERDADEIRO SISTEMA MEDIEVAL!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-H_NQtiRZbf4/Tk5qznFhcgI/AAAAAAAAAGA/l7-2MH16VkY/s72-c/vps-arngrim.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-4168244887206406206</id><published>2011-08-15T10:40:00.000-07:00</published><updated>2011-08-15T10:40:44.039-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Discurso do Falcão Branco'/><title type='text'>COM OU SEM ATRIBUTOS!</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-90VdCW_qWt4/TklZwb2duII/AAAAAAAAAF0/WZJJRtLUb0k/s1600/130.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="209" src="http://3.bp.blogspot.com/-90VdCW_qWt4/TklZwb2duII/AAAAAAAAAF0/WZJJRtLUb0k/s320/130.jpg" width="320" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Coimbater monstros ainda é divertido, mesmo sem magia! Um sistema sem magia e realista que mantenha um bestiário de&amp;nbsp; D&amp;amp;D seria interessante!&lt;/td&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;br /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="text-indent: 35.4pt;"&gt;De uns tempos pra cá, tenho visto RPGs fugindo do mainstream, considere mainstream aqueles sistemas que optam pela tradicional abordagem de atributos, sejam seis clássicos de D&amp;amp;D, ou semelhantes a estes, como os do ASGARDRPG, Daemon, CODA e outro. Podem ser quatro similares a GURPS, Opera e Toon. Porém alguns títulos recentes optam por algo diferente! Este é o caso do Song of Ice and Fire Roleplay, que opta apenas por perícias diretas chamadas de “abilities” e funcionam como atributos e perícias, e para ser sincero vejo apenas vantagens neste modelo, uma lista sucinta e abrangente torna o jogo rápido e dinâmico, mais fácil também na determinação de critérios de criação, por exemplo, se você tem os atributos Destreza e Percepção, qual deveria ser o seu ajuste de dano à distância? E o ataque à distância? Se levarmos em consideração armas de arremesso, a Força poderia ser relevante e aí qual a solução? Bom em um sistema de habilidades, temos em geral apenas uma pericia de ataque tipo Combate, Lutar, ou semelhante, e esta sempre será seu ataque o dano sim pode ser avaliado com suporte em outro atributo, em geral no caso de uma habilidade ainda se pode escolher uma especialização que o torna melhor no machado do que no arco e etc.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Agora o porquê deste post esquisito e pouco desenvolvido (pouco desenvolvido porque isso rende muito pano pra manga, então), esta abrangência de como funciona é apenas um início de explanação, para o sistema que pretendo criar para RPGs realistas (sempre quis criar algo assim, desde Berserk, mas quando vi A Game of Thrones decidi que era necessário), pretendo algo rápido e simples na construção de personagem (pois como será bem realista e mortal, será comum ter de refazer a ficha), mas com um combate bem elaborado e com boas situações, algo que desse para o mestre rolar uma aventura com guerreiros de culturas variadas de nossa terra, tipo vikings, samurais, beduínos, cavaleiros, gladiadores, argonautas, swashbucklers, monges shaolin e etc.&lt;/div&gt;&lt;div class="MsoNormal"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; Bom isto foi pra dar um gostinho da ideia, em breve algo mais concreto!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-4168244887206406206?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/4168244887206406206/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/08/com-ou-sem-atributos.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4168244887206406206'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4168244887206406206'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/08/com-ou-sem-atributos.html' title='COM OU SEM ATRIBUTOS!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-90VdCW_qWt4/TklZwb2duII/AAAAAAAAAF0/WZJJRtLUb0k/s72-c/130.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-847173931013247111</id><published>2011-08-14T10:50:00.000-07:00</published><updated>2011-08-14T11:01:30.366-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Discurso do Falcão Branco'/><title type='text'>DE VOLTA AO BANDO DO FALCÃO!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-nF3XS8zP3mk/TkgNPJml4PI/AAAAAAAAAFw/OqpVsgcnjYc/s1600/berserkgriffith.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://1.bp.blogspot.com/-nF3XS8zP3mk/TkgNPJml4PI/AAAAAAAAAFw/OqpVsgcnjYc/s400/berserkgriffith.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Não queria retornar ao blog, mas retornei, não tenho encontrado o kain no msn então não tenho postado! Porém tenho novos projetos agora que a parte de regra de KNNT esta pronta e o cnario caminha bem! Vem poor aqui no blog, um vilarejo medieval atormentado por gargulas, um sistema leve e realista para mestres sádicos, e algumas dicas e reflexões recentes!&lt;br /&gt;&lt;br /&gt;ENTÃO UNAM-SE AO BANDO DO FALCÃO!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-847173931013247111?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/847173931013247111/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/08/o-bom-filho-casa-torna.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/847173931013247111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/847173931013247111'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/08/o-bom-filho-casa-torna.html' title='DE VOLTA AO BANDO DO FALCÃO!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-nF3XS8zP3mk/TkgNPJml4PI/AAAAAAAAAFw/OqpVsgcnjYc/s72-c/berserkgriffith.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-6246837140158102826</id><published>2011-06-30T07:08:00.000-07:00</published><updated>2011-06-30T07:08:25.722-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>(KKKKKKKKKKKKKKKK)  KakoNoNaiTochi: Mapa</title><content type='html'>Então não querendo estragar o reduto com essa postagemd ecidi colocá-la no meu blog em abandono (talvez futuramente o transforme em um log de poesias, filosofia e talz, mas criar animo e inspiração pra isso, mais animo que inspiração)...&lt;br /&gt;&lt;br /&gt;A pedidos ai vai um MAPA de Rokaru (o mundo de KakoNoNaiTochi), é um mapa tosco (tosco é bondade minha, é um esquema de mapa feito no paint xD), então se alguem se comover com minha situação e animar fazer um mapa de verdade pra mim, fico muito grato! Abraços a todos...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-157xmiyKCfY/TgyC3efF82I/AAAAAAAAAFo/q4vOe_BE54Q/s1600/ROKARU.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="252" src="http://3.bp.blogspot.com/-157xmiyKCfY/TgyC3efF82I/AAAAAAAAAFo/q4vOe_BE54Q/s400/ROKARU.png" width="400" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;br /&gt;Em Verde (Shima), Cinza (O retangulo ali é Burijji), Azul (Hiya), Amarelo (Niwa), Vermelho (Yama) e no centro as famigeradas Ryusei (ainda por vir)!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-6246837140158102826?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/6246837140158102826/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kkkkkkkkkkkkkkkk-kakononaitochi-mapa.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6246837140158102826'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6246837140158102826'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kkkkkkkkkkkkkkkk-kakononaitochi-mapa.html' title='(KKKKKKKKKKKKKKKK)  KakoNoNaiTochi: Mapa'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-157xmiyKCfY/TgyC3efF82I/AAAAAAAAAFo/q4vOe_BE54Q/s72-c/ROKARU.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-4740061785996487328</id><published>2011-06-21T06:32:00.000-07:00</published><updated>2011-06-21T06:32:57.840-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: NIWA!</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-omFCWjZqc1w/TgCdauqCjeI/AAAAAAAAAFQ/x_D91kYgQIQ/s1600/20100218_220501.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="300" src="http://3.bp.blogspot.com/-omFCWjZqc1w/TgCdauqCjeI/AAAAAAAAAFQ/x_D91kYgQIQ/s400/20100218_220501.JPG" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;NIWA&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Ultrapassando Hiya, encontra-se Niwa, o mais belo e exótico de todos os reinos, ele não segue a política de daymio possuindo Imperador, os moradores são considerados &lt;i&gt;Rokari&lt;/i&gt;, porém de traços diferentes principalmente a pele que tem um tom amarelado, os cabelos são mais grossos e volumosos, mas tão lisos quanto os de qualquer &lt;i&gt;Rokari&lt;/i&gt; típico.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Niwa é um reino de clima ameno, colinas baixas e campos floridos são comuns em todo o território, as mais belas flores do reino, que são encomendadas para os casamentos de daymios e outras grandes cerimônias são importadas daqui. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Ainda há o grande rio &lt;i&gt;Shuijing&lt;/i&gt;, de águas tranqüilas e cristalinas e é navegável em quase toda a sua extensão por ser um rio de planície, sendo possível atravessar Niwa em uma simples embarcação.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Na terra das flores, o artesanato de todo tipo é valorizado, ofícios são bem desenvolvidos e valorizados, as artes da alma e marciais também são desenvolvidas e tudo é chamado de &lt;i&gt;Gongzuo&lt;/i&gt;, que pode ser traduzido como trabalho contínuo.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A organização militar se difere da comum em Rokaru, apresentando organização própria, os campeões máximos não são os samurais e sim os generais, chamados de Guerreiros da Dinastia, estes não usam o daisho, e não possuem vinculo com a katana ou wakizashi, eles lideram oficiais chamados apenas de soldados da dinastia, ao invés dos tradicionais ashigarus, em posto estes nada se distinguem.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Principais Locais&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Aqui temos vários locais que valem o destaque, os campos irrigados nas margens do Shuijing, que gera alimento e autossuficiência quase total para a província de Niwa, as casas em torno do rio são simples e desprotegidas, pois é pouca a violência nesta região, já que se localiza próxima à academia Wuqi, dedicada a estratégia e treinamento de soldados e generais da dinastia, a academia foi fundada por Zhanzheng o general Lenda Extrema, e o mais renomado. A Wuqi é uma imensa academia com cerca de 800 m², e dois andares, o próprio Zhanzheng é um dos mestres que lecionam lá, ele ainda obriga os discípulos a patrulhar e proteger toda a região das plantações, para honrar e agradecer ao povo que se dedica para manter a nação alimentada.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A cidade capital Zhongyang, é outro lugar interessante de conhecer, a cidade é arborizada e bem organizada em quadras totalmente murada, a muralha também é um atrativo em si. O palácio do imperador é cercado por vários jardins, todos de flores e árvores raras e exóticas.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Porém mesmo um belo local como Niwa, existe um bairro, protegido por altas e resistentes muralhas de carvalho, este é um bairro exclusivo de prostituição, nele há varias casas noturnas, cassinos, bares e estabelecimentos similares. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O Jiyuan ou bairro perdido, como também é conhecido, atraem nobres de todas as partes, devido a uma grande variedade de garotas (em geral que são seqüestradas e vendidas como escravas e prostituas), sakê de qualidade, comida bem feita e exótica, também são um chamariz. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O principal evento aqui é o ano novo, estas festas são regadas a sakê, boa comida e orgias.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Os Discípulos da Guerra (&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Xuesheng Wuqi&lt;span style="color: black;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Os estudantes das estratégias, armas e técnicas de combate da academia Wuqi, estes treinam todas as formas de luta, e ao contrario das técnicas de outas partes de Rokaru que ficam apenas dentro de cada clã, a academia aceita membros de todas as regiões e classes sociais. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Zhanzheng é a Lenda Extrema, o general que protegeu sozinho o imperador, contra um exército de 5.000 homens, e por isso é o mais renomado de Niwa. Um homem de cerca de 50 anos, 2 metros de altura, barba longa e bem cuidada até a altura da cintura, e cabelo curto e arrepiado, seu porte físico de soldado jovem e bem condicionado lhe esconde a idade, que sua sabedoria de estrategista veterano revela.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A Casa da Flor (&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Huafang&lt;span style="color: black;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O prostíbulo mais famoso do bairro de Jiyuan, e também a maior e mais cara das casas, dizem boatos que a sua dona Madame Lianhua, é uma grande mafiosa e mantém contato com o clã Handora de Burijji. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;DADOS GERAIS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Nome: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;NIWA (jardim), &lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Huayuan&lt;b&gt;&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Status: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Jotai (estado)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Extensão Territorial: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Grande&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;População: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Muito Grande e distribuída.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Exportação:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Arroz, soldados, flores e artesanato.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Importação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Minérios, couro e similares.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Destaques:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Wuqi, Zhongyang, palácio Imperial e o Shuijing.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Clima:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Tropical-Temperado.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tradição:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; O povo é humilde e bem tranquilo, os soldados ajudam a população e a Wuqi sobrevive de doações do imperador.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Religião:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Kamis da paz, sabedoria e guerra.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tipos de Construção:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Casas grandes (pelo espaço abundante), geralmente feitas de alvenaria.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Alimentação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Arroz e legumes, carne (frango).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pontos Geográficos:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Os campos de irrigação, o rio Shuijing, cidade Imperial de Zhongyang o palácio do imperador e seus jardins.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Vegetação&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Vegetação arbórea latifoliada e de porte médio a grande.&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Errantes:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Animais selvagens, saqueadores, ronins.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Atualmente não tenho muito além do que já foi postado pro KNNT, aqui, então talvez demore um pouco pra voltar com detalhes de cenario e ate mesmo regras, também devido ao fim de semestre aqui na UFV! Mas espero que gostem, qualquer curiosidade sobre o que se tem ou não ou como vai ficar qualquer assunto pertinente, é só deixar nos comments que eu respondo abraços a todos!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-4740061785996487328?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/4740061785996487328/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-niwa.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4740061785996487328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4740061785996487328'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-niwa.html' title='KakoNoNaiTochi: NIWA!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-omFCWjZqc1w/TgCdauqCjeI/AAAAAAAAAFQ/x_D91kYgQIQ/s72-c/20100218_220501.JPG' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-2642650582742228233</id><published>2011-06-20T06:18:00.000-07:00</published><updated>2011-06-20T06:18:12.767-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: HIYA!</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-B2UFeo-aLAk/Tf9IOs9WWmI/AAAAAAAAAFM/dJ6AXbloxvI/s1600/16_08_25---Snow-Scene_web.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="266" src="http://3.bp.blogspot.com/-B2UFeo-aLAk/Tf9IOs9WWmI/AAAAAAAAAFM/dJ6AXbloxvI/s400/16_08_25---Snow-Scene_web.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;HIYA&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Deixando de lado Burijji, e Shima, e voltando ao continente se encontra Hiya, este é o extremo norte conhecido como as pradarias brancas ou nevadas, aqui o maior inimigo é o próprio frio, poucos são os que desafiam a travessia pelo norte. O Norte liga os arredores de Burijji a Niwa. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mesmo tão perigoso, o norte ainda é uma alternativa de rota comercial para Niwa, já que de outra forma teriam de atravessar as planícies centrais de Ryusei, em geral é melhor usar agasalhos pesados, enfrentar alguns lobos e saqueadores do que dar de cara com os Shusas errantes na planície central!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Sobre a aparência de Hiya não há o que ser dito, plantas são escassas, há poucas coníferas no território e vegetação rasteira, montanhas de pequeno porte e algumas cavernas, animais como lebres, ursos e lobos vagam famintos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Principais Locais&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;De longe o principal local em &lt;i&gt;Hiya &lt;/i&gt;é o &lt;i&gt;Kakurega&lt;/i&gt;, o esconderijo dos saqueadores do lobo branco que assolam a região. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O Kakurega em si nunca foi visto, porém dizem boatos que ele não é um esconderijo e sim um povoado, e os lobos brancos, são guerreiros ferozes e honrados dentro de sua cultura, e para o seu povo, e saqueiam apenas para manter os seus familiares, amigos e conterrâneos vivos no frio impiedoso de Hiya.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Os Saqueadores Lobo Branco (&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Ryakudatsu Shiroi Okami&lt;span style="color: black;"&gt;)&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Os poucos viajantes que os viram ou ainda que sobrevivessem a um ataque destes, disseram que eles não tinham a aparência comum aos &lt;i&gt;Rokari&lt;/i&gt;, sendo mais baixos e atarracados, sempre muito peludos, cultivam bigodes finos e longos como se fossem cabelos da cabeça estes por sua vez são compridos e estão sempre presos. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A pele do povo de Hiya tem um tom pálido beirando cinza, talvez por causa do frio contínuo. Porém, não devem ser tratados como bárbaros, levando em conta que um sofisticado estilo de combate usando duas khukri, foi capaz de subjugar o nitten de guarda costas Tatsumakis, contratados por comerciantes para escolta-los na travessia!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;DADOS GERAIS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Nome: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;HIYA (frio)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Status: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mura (vila)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Extensão Territorial: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Grande&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;População: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;???.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Exportação:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; --- .&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Importação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Saques a caravanas.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Destaques:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Kakurega&lt;/i&gt; (se existir).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tradição:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; ---.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Religião:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; ---.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tipos de Construção:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; ---.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Alimentação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Provavelmente animais tipo lebres e lobos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pontos Geográficos:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Planícies congeladas e pouca vegetação.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Vegetação&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Coníferas e vegetação rasteira.&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;Errantes:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt; Animais selvagens, saqueadores do Lobo Branco.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;Então depois das excessivas postagens de regras, um pouco mais do cenário de Rokaru (olha como eu queria que esse nome fosse diferente, lembra tanto rokugan)... &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-2642650582742228233?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/2642650582742228233/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-hiya.html#comment-form' title='4 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/2642650582742228233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/2642650582742228233'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-hiya.html' title='KakoNoNaiTochi: HIYA!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-B2UFeo-aLAk/Tf9IOs9WWmI/AAAAAAAAAFM/dJ6AXbloxvI/s72-c/16_08_25---Snow-Scene_web.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-646498322166776811</id><published>2011-06-17T07:04:00.000-07:00</published><updated>2011-06-17T07:04:10.539-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: OS CAMINHOS DASTÉCNICAS!</title><content type='html'>&lt;!--[if !mso]&gt; 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  &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="33" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;   &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;   &lt;w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt; /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabela normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-euP9_49GtsA/TfteoI4JANI/AAAAAAAAAFI/QkO9PFQSjb8/s1600/200px-Suiton_-_Ja_no_Kuchi.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-euP9_49GtsA/TfteoI4JANI/AAAAAAAAAFI/QkO9PFQSjb8/s1600/200px-Suiton_-_Ja_no_Kuchi.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: #0070c0; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;AGUA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Permite saber das propriedades de um líquido, enxergar, escutar, respirar ou se mover normalmente embaixo d’água, sentir e localizar corpos de água próximos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Cria chuva leve em uma região, ou uma tempestade em uma área, pode separar líquidos, criar água no pulmão de uma pessoa pra afogá-la, lançar jatos de água pra empurrar uma criatura, mover-se em água sem se molhar e alterar as propriedades físicas de líquidos. Pode criar tensão na água para permitir que uma pessoa flutue nela. Pode criar braços ou tentáculos d’água, ondas e redemoinhos em lagos e mares, erguer barreiras de água e similares!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: #ffc000; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: #ffc000; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;ANIMAIS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode identificar um animal, o tamanho, direção e condição deste, tendo em mãos apenas um pelo ou similar. Permite ao usuário sentir o estado de um animal qualquer (cansado, faminto, alegre). Pode usar os sentidos de um animal.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O usuário invoca e controla enxames de insetos, ou manipula animais, pode criar partes uteis como lã, garras, couro, pode copiar aspectos e características de animais.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode controlar um animal, mudar seus aspectos físicos, bem como aleijá-lo ou destruí-lo, pode se tornar híbrido de humano com animal ou animal por completo, pode alterar os instintos do animal fazendo-o uma besta assassina ou criatura inofensiva.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: 1pt solid windowtext; padding: 1pt 4pt;"&gt;  &lt;div class="MsoNormal" style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: medium none; line-height: 150%; padding: 0cm; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;REGRA ALTERNATIVA: TECNICA ESPECIALIZADA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: medium none; line-height: 150%; padding: 0cm; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O jogador pode se especializar em usar um fator da &lt;i&gt;Técnica&lt;/i&gt; como insetos de &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;NIMAIS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, ou gelo de &lt;b&gt;Á&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;GUA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, ilusão de &lt;b&gt;L&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;UZ&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e outros. Caso escolha esse tipo de restrição, ele recebe &lt;b&gt;+1&lt;/b&gt; ponto inicial naquela &lt;i&gt;Técnica&lt;/i&gt;, e todos os alvos sofrem &lt;b&gt;-1&lt;/b&gt; de penalidade pra resistir aos efeitos desta. Só pode usar especialização em uma &lt;i&gt;Técnica&lt;/i&gt;!&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: #bfbfbf; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;AR&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Permite saber de onde uma corrente de ar vem; O personagem é capaz de sentir uma propriedade do ar (se é venenoso ou seu cheiro), pode passar mensagens para outro personagem sem outras pessoas escutarem; sente vibrações ou mudanças no ar, pode ampliar o alcance de sua audição. E enxerga perfeitamente através de uma neblina densa ou nuvem de poeira.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode criar ar para manter um ambiente respirável; formar neblina que dificulta a visão, lançar rajadas de vento, que empurra ou corta o alvo, manter objetos flutuando, desacelerar uma queda, ou asfixiar uma pessoa destruindo o ar. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Cria uma barreira de vento para deter projéteis, controla as propriedades físicas do som, e pode criar furacões e relâmpagos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: red; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;FOGO&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode sentir uma propriedade do fogo (como temperatura ou quanto tempo ainda deverá durar). Pode sentir locais onde fogueiras estiverem acesas recentemente. Pode deduzir o que as cinzas que ele toca eram antes de queimar como, material, formato, idade, função, e como começou a queimar. Torna a pele resistente ao fogo ou frio, pode enxergar criaturas de sangue quente pelo calor.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode criar ou extinguir chamas de vários tamanhos, aquecer e resfriar metais, deixar armas flamejantes, criar aura de fogo, fazer materiais inflamáveis entrarem em combustão instantânea.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode transformar uma fonte de fogo em uma chuva de centelhas, pode moldar o formato das chamas, pode armazenar ou roubar o calor.&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: #fabf8f; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;HUMANOS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Determina a localização de uma pessoa conhecida, pode alterar os sentimentos de uma vitima. O usuário aumenta o seu conhecimento básico sobre uma pessoa que nunca viu antes ou compreender uma língua estrangeira.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Altera pequenas características (Cor dos olhos, cor ou tamanho das unhas) ou partes de um ser humano (formato do nariz, da boca, tipo dos cabelos, tamanho dos dentes). Pode modelar a carne humana como se fosse argila ou mudar o formato de ossos e músculos. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode deixar a pessoa mais forte, rápida, ou criar unhas afiadas, alterar o peso e altura ou aumentar a resistência de uma pessoa à dor, frio ou calor intenso. Pode ler a mente de um ser humano ou apagar trechos de conversas. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: yellow; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;LUZ&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode notar ilusões, detalhes em pessoas e objetos distantes, pode ver o invisível e através de clarões de luz. Permite enxergar reflexos de pessoas que estiveram no local há algum tempo atrás, pode filtrar as cores de uma imagem ou ainda cancelar um padrão de cor.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Faz luz semelhante à de uma tocha, pode criar ilusões simples ou complexas, porém sem sons, pode lançar clarões que cegam o alvo.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode mudar as propriedades físicas da luz, permite ficar invisível, faz um objeto parecer estar a centímetros de onde está, deixa objetos ou pessoas translúcidos, pode dobrar luz para ter novas formas e campos de visão, pode alterar a noção das pessoas (fazendo as coisas parecerem mais assustadoras ou românticas, por exemplo) e ainda criar um feixe de energia penetrante.&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: 1pt solid windowtext; padding: 1pt 4pt;"&gt;  &lt;div class="MsoNormal" style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: medium none; line-height: 150%; padding: 0cm; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;REGRA ALTERNATIVA: ANULAR TECNICA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: medium none; line-height: 150%; padding: 0cm; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Quando for alvo de &lt;i&gt;Técnicas,&lt;/i&gt; você usa a sua energia mágica pra bloquear! Você deve ter uma reação, e gastar a mesma quantia de &lt;b&gt;PMs&lt;/b&gt; que o usuário, então vocês realizam uma disputa de &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;o vencedor mantém a sua &lt;i&gt;Técnica&lt;/i&gt;.&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: #00b050; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;PLANTAS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Identifica as propriedades de uma planta (venenosa, medicinal, aromática) ao toque. Pode saber intuitivamente como se aproveitar melhor de uma área da floresta sem causar danos ao ambiente, consegue encontrar um determinado tipo de planta que procura em uma floresta.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Permite criar uma arvore ou arbusto, um objeto de madeira trabalhada, espinhos afiados como navalhas em superfícies de madeira, cordas de cipó, um buque de flores.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode estraçalhar um objeto de madeira fazendo dúzias de farpas voarem em direção a uma vitima. Deixa o tronco de uma árvore tão resistente quanto o ferro ou tão mole quanto massa de modelar. Faz um arbusto se mover, ou galho sacudir (atacar um alvo). &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="color: #4a442a; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;TERRA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode saber que tipo de pedra ou metal está segurando e sentir a presença de tipos de pedra, minério, metal. Localiza criaturas andando em terra natural, identifica falhas e rachaduras em estruturas e armaduras, pode determinar as características de um minério ou estrutura.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode criar armas, armaduras e itens de metal, explodir pedras, criar terra para envolver uma pessoa, pode gerar terremotos, destruir terra, mudar a consistência do solo e das pedras e erguer barreiras.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Cria celas de pedras, reforça muralhas, pode deslocar terra cavando buracos e similar, pode animar e controlar estátuas.&lt;/span&gt;&lt;/div&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-WnO_Y1qHN8M/TfteIyvpIdI/AAAAAAAAAFE/ANsY8usafIg/s1600/Gaara-do-deserto.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="320" src="http://3.bp.blogspot.com/-WnO_Y1qHN8M/TfteIyvpIdI/AAAAAAAAAFE/ANsY8usafIg/s320/Gaara-do-deserto.jpg" width="248" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Terra também pode ser areia!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="color: #660066; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;TREVAS&lt;/span&gt;&lt;/b&gt;&lt;span style="color: #660066; font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode enxergar no escuro&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, descobre o que está gerando uma sombra, pode se esconder na sombra, pode se tornar uma sombra, arrastando-se por paredes e passando por pequenas frestas (esta forma recebe dano por fontes luminosas, sendo uma forma arriscada).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O personagem consegue controlar a sua sombra, fazendo movimentos e mudando a forma desta, pode mover objetos usando-a, pode tornar a escuridão sólida, pode aumentar o tamanho de uma sombra ou encher um local com escuridão.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Permite envolver uma pessoa ou objeto em um casulo de escuridão, na forma de rede ou manto, drenar energia vital e controlar sombras.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-646498322166776811?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/646498322166776811/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-os-caminhos-dastecnicas.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/646498322166776811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/646498322166776811'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-os-caminhos-dastecnicas.html' title='KakoNoNaiTochi: OS CAMINHOS DASTÉCNICAS!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-euP9_49GtsA/TfteoI4JANI/AAAAAAAAAFI/QkO9PFQSjb8/s72-c/200px-Suiton_-_Ja_no_Kuchi.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-5830117446821793243</id><published>2011-06-16T08:31:00.000-07:00</published><updated>2011-06-16T08:31:25.485-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: TÉCNICAS!</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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  &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/&gt; 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  &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="33" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;   &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;   &lt;w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt; /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabela normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Q5ibNOxqftQ/TfohpnGXPFI/AAAAAAAAAE8/jcWNMl2TLtA/s1600/scorpion-stance.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="263" src="http://3.bp.blogspot.com/-Q5ibNOxqftQ/TfohpnGXPFI/AAAAAAAAAE8/jcWNMl2TLtA/s320/scorpion-stance.jpg" width="320" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;ENTENDENDO AS TECNICAS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O teste pra usar &lt;i&gt;Técnicas&lt;/i&gt; é bem simples. O usuário realiza um teste de &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; de acordo com a maneira de que ele usara seu elemento, este teste tem o valor da &lt;i&gt;Técnica&lt;/i&gt; como bônus a ser somado no &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; definido (como se esta fosse uma pericia normal). Realizar uma &lt;i&gt;Técnica&lt;/i&gt; consome &lt;b&gt;PMs&lt;/b&gt; iguais ao &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; empregado;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Por exemplo&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, Hakure, o Shinobi, usa as sombras para criar uma lâmina negra e atacar o seu oponente. O Mestre decide que como será um ataque básico corporal, ele usará &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;F&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ISICO&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, Hakure possui &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;T&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;REVAS&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;3&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e&lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; F&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ISICO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; d8&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;. Neste ataque ele rola &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;1d8 + 3&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, e consumiria &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;3 PMs&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; outros efeitos podem ser definidos de acordo com o Mestre e jogador mediante o gasto de &lt;/span&gt;&lt;/i&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;PMs &lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;e a interpretação. &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;TIPOS DE EFEITO POR CAMINHOS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A conjuração de magias de suporte e os efeitos destas dependem do &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;que usa, e não da &lt;i&gt;Técnica&lt;/i&gt; visto que com criatividade pode-se emular quase qualquer efeito, a seguir formas de como usar estes efeitos em regras;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;E&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;FEITO &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;D&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;E &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;C&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;URA&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Efeitos recuperativos e que visam ajudar um aliado com a &lt;i&gt;Técnica&lt;/i&gt; (restaurar células de &lt;b&gt;H&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;UMANO,&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; ervas curativas de &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;LANTA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e similares) cria uma aura de toque que cura &lt;b&gt;1d&lt;/b&gt; em &lt;b&gt;PVs&lt;/b&gt;, o dado é definido pelo &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, máximo de &lt;b&gt;1d20&lt;/b&gt;.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;E&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;FEITO &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;D&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;E &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;B&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ÔNUS/&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;P&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ENALIDADES&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Em geral efeitos que concedem bônus ou penalidades sejam de golpe, guarda, iniciativa e similares somam ou subtraem um valor igual ao &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;E&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;FEITO &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;D&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;E &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;C&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;RIAÇÃO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; O uso de caminhos para criar objetos e itens “carregáveis” gera itens de &lt;b&gt;1&lt;/b&gt; ou &lt;b&gt;2&lt;/b&gt; kg por ponto de &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; (isso para itens portáteis como uma pá ou espada e similares, estruturas como uma muralha de pedra ou similar terá peso muito maior) estruturas tem &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; x 5 a 20&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;PVs&lt;/b&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;E&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;FEITO &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;D&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;E &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;RMAMENTO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Finalmente criar armas e armaduras com um &lt;i&gt;Técnica&lt;/i&gt; (metal provindos de &lt;b&gt;T&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ERRA,&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; garras de &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;NIMAIS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, espinhos ou cascas de madeira com &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;LANTAS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e similares) cria armas ou armaduras com uma &lt;i&gt;Propriedade Básica&lt;/i&gt; normal, e uma &lt;i&gt;Propriedade&lt;/i&gt; Especial extra a cada &lt;b&gt;2&lt;/b&gt; pontos de&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, máximo de três &lt;i&gt;Propriedades&lt;/i&gt;. &lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;E&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;FEITO &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;D&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;E &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;D&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ANO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Efeitos destrutivos e que visam ferir um oponente com a &lt;i&gt;Técnica&lt;/i&gt; (bola de fogo de &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OGO,&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; cone glacial de &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;GUA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e similares) cria um raio ou projetil que causa &lt;b&gt;2d&lt;/b&gt; de dano, o dado é definido pelo &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, máximo de &lt;b&gt;2d20&lt;/b&gt;.&lt;span&gt;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;E&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;FEITO &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;G&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ATILHO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Efeitos que são ativados por uma ação do alvo ou comando do usuário, tais como curar ou causar dano fixo igual ao seu&lt;b&gt; F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, tipo uma ação ou reação pré-determinada por você seja realizada, como o alvo se mover ou atacar, ou você realizar um gatilho como errar um golpe.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;E&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;FEITO &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;R&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ESTRITIVO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Efeitos usados para reduzir a velocidade do alvo, com &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;1 &lt;/b&gt;e&lt;b&gt; 2&lt;/b&gt; o alvo perde sua reação, &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;3&lt;/b&gt; e &lt;b&gt;4&lt;/b&gt; o alvo perde sua ação, e finalmente com &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;5&lt;/b&gt; e &lt;b&gt;6&lt;/b&gt; o alvo perde sua ação e a sua reação.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;E&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;FEITO &lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;V&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ARIADO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Esta categoria engloba efeitos que não visam o combate, tais como andar sobre a água, extinguir incêndios, voar entre outros. Para estes efeitos use o &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; como área afetada ou como duração, no caso de área pode ser &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; x 1 a 10 m²&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e para duração o efeito permanece ativo por &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; em rodadas ou minutos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Ao contrario do que parece, eu não quis copiar o sistema daemon, por issso criei o seguinte caminho, para que guerreiros tenham a mesma versatilidade dos magos ao modelar suas técnicas/magias.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:TargetScreenSize&gt;800x600&lt;/o:TargetScreenSize&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;PT-BR&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:EnableOpenTypeKerning/&gt;    &lt;w:DontFlipMirrorIndents/&gt;    &lt;w:OverrideTableStyleHps/&gt;   &lt;/w:Compatibility&gt;   &lt;w:BrowserLevel&gt;MicrosoftInternetExplorer4&lt;/w:BrowserLevel&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val="Cambria Math"/&gt;    &lt;m:brkBin m:val="before"/&gt;    &lt;m:brkBinSub m:val="&amp;#45;-"/&gt;    &lt;m:smallFrac m:val="off"/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val="0"/&gt;    &lt;m:rMargin m:val="0"/&gt;    &lt;m:defJc m:val="centerGroup"/&gt;    &lt;m:wrapIndent m:val="1440"/&gt;    &lt;m:intLim m:val="subSup"/&gt;    &lt;m:naryLim m:val="undOvr"/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"  DefSemiHidden="true" DefQFormat="false" DefPriority="99"  LatentStyleCount="267"&gt;   &lt;w:LsdException Locked="false" Priority="0" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Normal"/&gt;   &lt;w:LsdException Locked="false" Priority="9" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="heading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 1"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 2"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 3"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 4"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 5"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 6"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 7"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 8"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 9"/&gt;   &lt;w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/&gt;   &lt;w:LsdException Locked="false" Priority="10" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Title"/&gt;   &lt;w:LsdException Locked="false" Priority="0" Name="Default Paragraph Font"/&gt;   &lt;w:LsdException Locked="false" Priority="11" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/&gt;   &lt;w:LsdException Locked="false" Priority="22" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Strong"/&gt;   &lt;w:LsdException Locked="false" Priority="20" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="59" SemiHidden="false"   UnhideWhenUsed="false" Name="Table Grid"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/&gt;   &lt;w:LsdException Locked="false" Priority="1" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/&gt;   &lt;w:LsdException Locked="false" Priority="34" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/&gt;   &lt;w:LsdException Locked="false" Priority="29" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="30" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/&gt; 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  &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/&gt; 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font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;MARCIAL&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O personagem consegue usar sua espada para cortar alvos distantes, usar uma maça ou arma pesada para criar tremores e ondas de som atordoantes, lançar uma arma de arremesso ou projetil na sombra do outro, usar fios pra prender o alvo a arvores e similares.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Permite usar a sua velocidade e sentidos de forma superior em combate, tal como analisar o estilo de combate do inimigo, substituir o seu corpo por um objeto quando receber ataques, achar pontos vulneráveis em defesas inimigas.&lt;/span&gt;&lt;/div&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;  &lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;Pode usar de objetos improvisados como arma, armadura ou distração, manejar armas de uma forma especial ou não convencional, e ainda serve para reparar e cuidar de itens de combate.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;E os caminhos mais normais continuam válidos (Água, Ar, Fogo, Terra, Humanos, Plantas, Animais, Luz e Trevas)&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;Caso algum leitor queira ver a descrição de um destes é só pedir nos comentarios que eu posto!&lt;/span&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-5830117446821793243?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/5830117446821793243/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-tecnicas.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/5830117446821793243'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/5830117446821793243'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-tecnicas.html' title='KakoNoNaiTochi: TÉCNICAS!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-Q5ibNOxqftQ/TfohpnGXPFI/AAAAAAAAAE8/jcWNMl2TLtA/s72-c/scorpion-stance.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-8195467524787102801</id><published>2011-06-14T07:35:00.000-07:00</published><updated>2011-06-14T07:37:05.833-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KAKO NO NAI TOCHI: Sistema de Armas e Armaduras</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8krERIye_Bs/TfdxR0R194I/AAAAAAAAAE4/n7kbSVp1II4/s1600/armor%2528Samari%2529.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="290" src="http://1.bp.blogspot.com/-8krERIye_Bs/TfdxR0R194I/AAAAAAAAAE4/n7kbSVp1II4/s400/armor%2528Samari%2529.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;ARMAS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Em geral as armas não causam dano, e sim concedem propriedades ao golpe do usuário, o dano é causado pela maestria e treino de quem empunha a arma, um verdadeiro mestre causa um dano pouco diferente seja empunhando uma lendária espada ou um graveto! &lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;As propriedades dividem em dois grupos sendo o básico e o especial. O básico caracteriza o tipo da arma, e apenas uma propriedade deste grupo pode ser selecionada (caso se use regra de criação de armas). O grupo especial apresenta as propriedades mais gerais que uma arma pode ter pelo seu próprio design ou forma de confecção.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;PROPRIEDADES BASICAS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Estas são propriedades básicas da arma que definem sua forma de causar dano!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;DUPLA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta arma é dupla, pode ser uma haste com uma lâmina em cada lado, dois martelos de combate ou similar, sendo fácil realizar combos.&lt;/i&gt; A arma permite gastar a sua reação, para realizar um golpe extra com esta, o seu oponente aplica sua guarda separadamente a cada golpe.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;FLEXIVEL:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta arma é flexível e versátil, pode ser uma corrente ou similar, é fácil compensar golpes mal aplicados com esta.&lt;/i&gt; A arma permite re-rolar um resultado de &lt;b&gt;“1”&lt;/b&gt; no seu dado de golpe. Assim um personagem que ataque com &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; d8&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; usando arma &lt;i&gt;Flexível&lt;/i&gt;, e role &lt;b&gt;“1”&lt;/b&gt; no &lt;b&gt;d8&lt;/b&gt; pode re-rolar o dado e usar um resultado diferente de &lt;b&gt;“1”&lt;/b&gt; neste.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;LÂMINA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta arma é afiada e tem design exótico e fatal, e por isso é mais fácil de desferir golpes mortais usando-a.&lt;/i&gt; A arma aumenta em um numero a sua margem de critico. Assim um personagem que ataque com &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ÍSICO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; d8&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; usando a arma de &lt;i&gt;Lâmina&lt;/i&gt;, tem chance de obter um acerto critico com &lt;b&gt;7&lt;/b&gt; ou &lt;b&gt;8&lt;/b&gt; ao invés de apenas &lt;b&gt;8&lt;/b&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;MASSIVA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta arma é poderosa, imensa, pesada e destruidora, poucas defesas resistem aos golpes desferidos por estas.&lt;/i&gt; A arma adiciona um dado a sua rolagem de golpe. Um personagem que ataque com o seu &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ÍSICO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; d6&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; usando uma arma &lt;i&gt;Massiva&lt;/i&gt;, rola &lt;b&gt;2d6&lt;/b&gt; ao invés de apenas &lt;b&gt;1d6&lt;/b&gt;.&lt;/span&gt;&lt;b&gt;&lt;span style="color: #231f20; font-family: &amp;quot;French Script MT&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 115%;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;PENETRANTE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta arma é afiada ou tem design mortal, ela aumenta em um numero sua margem de critico.&lt;/i&gt; Um personagem que ataque com o seu &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ÍSICO&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; d4&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; usando uma arma &lt;i&gt;Penetrante&lt;/i&gt;, ignora os bônus fornecidos por armaduras a guarda.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;PROPRIEDADES ESPECIAIS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Estas são propriedades extras e concede maiores vantagens pra arma!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;ALCANCE:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;A arma possui um alcance diferente de corporal, podendo atingir alvos à distância!&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Um personagem que use esta arma não precisa se aproximar pra atacar um alvo distante.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; ADAPTÁVEL:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;A arma aumenta o seu poder caso utilizada com ambas as mãos!&lt;/i&gt; Um personagem que empunhe a arma com as duas mãos recebe &lt;b&gt;+2&lt;/b&gt; de bônus no golpe.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;FERRAMENTA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta arma possui mais utilidades do que se imagina, podendo até servir de suporte para desempenhar algumas pericias!&lt;/i&gt; Um personagem que realize um teste de um grupo de &lt;i&gt;Pericia&lt;/i&gt; (especificado na aquisição) usando desta arma recebe &lt;b&gt;+2&lt;/b&gt; de bônus.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; DEFENSIVA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;A arma possui uma guarda, proteção ou similar, que evita parte dos ferimentos!&lt;/i&gt; O personagem que defenda com a arma recebe &lt;b&gt;+1&lt;/b&gt; de bônus na guarda.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;MARCIAL:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta arma é mais difícil de manobrar, causa ferimentos superiores no alvo!&lt;/i&gt; Um personagem que ataque com a arma recebe &lt;b&gt;+1&lt;/b&gt; de bônus no golpe.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;VELOZ:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;A arma é leve e ágil de se preparar!&lt;/i&gt; Um personagem que empunhe a arma recebe &lt;b&gt;+2&lt;/b&gt; de bônus na iniciativa.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;EXEMPLOS DE ARMAS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A seguir há exemplos de algumas armas tradicionais e as propriedades que possuem, bem como um guia de como criar a sua própria arma personalizada.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Katana: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A katana é uma lamina de aço dobrado varias vezes para adquirir grande dureza, é uma das armas mais comuns em Rokaru e é admirada como símbolo do guerreiro.&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedade Básica:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Lâmina&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedades Especiais:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Adaptável, Defensiva.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tetsubo: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O tetsubo é um pesado bastão que vai engrossando até a ponta, na parte mais grossa possui cravos ou espinhos, sendo sua parte mais fina usada como empunhadura.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedade Básica:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Massiva&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedades Especiais:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Marcial.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Daikyu: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O arco dos &lt;i&gt;Rokari&lt;/i&gt; tradicional é uma arma grande, porém leve e bem equilibrada, feito com madeiras raras e nobres ou ossos de baleia.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedade Básica:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Penetrante&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedades Especiais:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Alcance, Marcial.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Bo: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O bastão de madeira comum entre monges.&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedade Básica:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Dupla&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedades Especiais:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Defensiva, Veloz.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Kusarigama: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O kusarigama é uma arma composta por uma foice curta de uma mão com uma longa corrente esta arma é comum entre ninjas devido a sua versatilidade.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedade Básica:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Flexível&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedades Especiais:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Ferramenta (&lt;/b&gt;&lt;i&gt;Esportivas&lt;/i&gt;&lt;b&gt;), Alcance.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: 1pt solid windowtext; padding: 1pt 4pt;"&gt;&lt;div class="MsoNormal" style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: medium none; line-height: 150%; padding: 0cm; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;REGRA DE CONSTRUÇÃO DE ARMAS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: medium none; line-height: 150%; padding: 0cm; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&amp;nbsp;A arma sempre possui uma &lt;i&gt;Propriedade Básica&lt;/i&gt; e duas &lt;i&gt;Propriedades Especiais&lt;/i&gt;. O nome da sua arma pode ser apenas o normal de uma arma genérica (como um monge que deseja usar um nunchaku, e conversa com o mestre pra que este seja &lt;b&gt;Flexível, Marcial e Veloz&lt;/b&gt;) ou ainda pode ser uma arma própria como o kurakku de um Kaigan, que poderia ser &lt;b&gt;Lâmina, Marcial e Veloz&lt;/b&gt;! &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: medium none; line-height: 150%; padding: 0cm; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;De qualquer forma a aprovação final da arma cabe ao mestre, mas respeitando este modo de criação de armas não há muitos desequilíbrios!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="background: none repeat scroll 0% 0% rgb(217, 217, 217); border: medium none; line-height: 150%; padding: 0cm; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;i&gt;&lt;u&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Armaduras são feitas da mesma forma!&lt;/span&gt;&lt;/u&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;ARMADURAS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A armadura concede a imensa vantagem ao seu usuário, de suportar danos por este, porém restringi os movimentos, tornando difícil executar ações baseadas em agilidade e destreza. Sempre há os que optam pela pura esquiva, e outros que confiam no resguardo da armadura. Assim como as armas as armaduras têm as suas propriedades.&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;As propriedades dividem em dois grupos sendo o básico e o especial. O básico caracteriza o material da armadura, e apenas uma propriedade deste grupo pode ser selecionada (caso se use regra de criação de armas). O grupo especial apresenta as propriedades mais gerais que uma armadura pode ter pelo seu próprio design.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;PROPRIEDADES BASICAS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;As propriedades básicas das armaduras definem o material de que é feita e quanto dano suportam (PDs)!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;COURO:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta armadura é leve e flexível e pouco restringe os movimentos, é a predileta entre os saqueadores do Lobo Branco.&lt;/i&gt; A armadura concede &lt;b&gt;5 PDs&lt;/b&gt; e causa &lt;b&gt;-1&lt;/b&gt; de penalidade em todos os testes de &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ISICO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;ESCAMA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta armadura de boa flexibilidade e de proteção respeitável, é o meio termo entre couro e metal, é preferida entre ronins e os soldados da academia da guerra de Niwa.&lt;/i&gt; A armadura concede &lt;b&gt;10 PDs&lt;/b&gt; e tem &lt;b&gt;-2&lt;/b&gt; de penalidade em todos os testes de &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ISICO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;METAL:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;O tipo mais resistente e incomodo de armadura, compostas de placas metálicas, estas restringem o movimento, mas são favoritas entre os membros do clã Yosai.&lt;/i&gt; A armadura concede &lt;b&gt;15 PDs&lt;/b&gt; e tem &lt;b&gt;-3&lt;/b&gt; de penalidade em todos os testes de &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ISICO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; e &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;PROPRIEDADES ESPECIAIS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Estas são propriedades extras e concede maiores vantagens pra arma!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;COMPLETA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;A armadura envolve o corpo todo ou quase todo do usuário!&lt;/i&gt; Um personagem que use esta armadura recebe &lt;b&gt;+1&lt;/b&gt; de bônus em sua guarda.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;ESPINHOS:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Este tipo de armadura possui cravos ou lâminas que lhe auxilia e seus golpes!&lt;/i&gt; Um personagem que use esta armadura recebe &lt;b&gt;+1&lt;/b&gt; de bônus em seu golpe corpo-a-corpo.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; LEVEZA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;A armadura foi feita de forma a não ter sobras de material e excessos, diminuindo o peso! &lt;/i&gt;Um personagem que use esta armadura reduz em &lt;b&gt;1&lt;/b&gt; ponto a sua penalidade.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;REFORÇO:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;A armadura tem as partes dos pontos vitais recobertas por outra camada de material!&lt;/i&gt; Um personagem que use esta armadura a considera tendo &lt;b&gt;+5 PDs&lt;/b&gt; adicionais.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;TERMICA:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;Esta armadura também possui mantos quente ou ainda material para dissipar o calor!&lt;/i&gt; Um personagem que realize um teste de resistência contra frio ou calor (especificado na aquisição) com a armadura recebe &lt;b&gt;+2&lt;/b&gt; de bônus.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 18pt; line-height: 150%;"&gt;EXEMPLOS DE ARMADURAS&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 22pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A seguir há exemplos de armaduras que são tradicionais e as propriedades que possuem, bem como o guia de criação de armaduras.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Armadura de Couro: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Esta armadura comum entre ronins e soldados de baixa patente, visa proteger quase todo o corpo usando de couro dobrado e deixando de fora apenas os antebraços, a canelas e a cabeça do usuário.&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedade Básica:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Couro&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedades Especiais:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Leveza, Térmica (&lt;/b&gt;Frio&lt;b&gt;).&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Lamellar: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Esta armadura feita de pequenas placas metálicas costurada em uma base de couro gera o efeito escama, tornando-a uma boa proteção.&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedade Básica:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Escama&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedades Especiais:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Completa, Leveza.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Yoroi: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Armadura tradicional de placas metálicas rebitadas entre si é a proteção máxima, porém restringe muito os movimentos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&amp;nbsp;&lt;/span&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedade Básica:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Metal&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Propriedades Especiais:&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Completa, Reforçada.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-8195467524787102801?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/8195467524787102801/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/v-behaviorurldefaultvmlo.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/8195467524787102801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/8195467524787102801'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/v-behaviorurldefaultvmlo.html' title='KAKO NO NAI TOCHI: Sistema de Armas e Armaduras'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-8krERIye_Bs/TfdxR0R194I/AAAAAAAAAE4/n7kbSVp1II4/s72-c/armor%2528Samari%2529.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-4651431416465485708</id><published>2011-06-10T09:09:00.000-07:00</published><updated>2011-06-10T10:14:41.423-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KAKO NO NAI TOCHI: Sistema de Combate</title><content type='html'>&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-p2AWs7hsk0E/TfJQxfG9hjI/AAAAAAAAAE0/hRCxL1yBTE4/s1600/Dragon_Style_by_guterrez.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="640" src="http://2.bp.blogspot.com/-p2AWs7hsk0E/TfJQxfG9hjI/AAAAAAAAAE0/hRCxL1yBTE4/s640/Dragon_Style_by_guterrez.jpg" width="400" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;O COMBATE&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Quando palavras não resolvem, quando um Shusa se aproxima em investida veloz! Se o oponente lança uma lâmina de vento, ou aquela sombra&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; é um ninja esperando a oportunidade!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Estas não são situações pacificas sequer tranquilas para os personagens e a melhor forma de resolvê-las é no fio da espada!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="color: red; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Para realizar um combate alguns passos devem ser seguidos para que se mantenha tanto o controle quanto a organização na batalha! Assim os passos são:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 14pt; line-height: 150%;"&gt;INICIATIVA&lt;/span&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tatsumaki Mitsui reflete no terraço do Kazan-Jo o palácio de seu clã! Mitsui é um homem alto por ser um Tatsumaki, possui os tradicionais cabelos longos e bem finos, seus traços faciais são delicados, porém frios e distantes como a brisa, usa um hakama azul marinho e kimono verde bem claro, estas também são as cores dos cabos trançados de seu daisho, sua wakizashi e katana respectivamente. Ele sente os ventos e pensa em suas técnicas e no destino de seu clã e daquele raro e belo palácio em que se encontra até que, ele sente um distúrbio no vento que o circunda, e quando abre os olhos ele vê ao seu redor uma estranha figura, uma sombra sibilante, muitas perguntas cruzam a cabeça de Mitsui, como ele chegou aqui? Quem é? O que quer?&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mitsui nasceu agraciado com os sentidos capazes de reconhecer a origem e tipo de poder de seus oponentes, e logo nota que aquela figura é um membro do clã &lt;span style="color: black;"&gt;Tsukimi&lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;i&gt;e provavelmente um especialista em trevas. Mitsui saca seu daisho e o Tsukimi sua ninja-to, ambos disputam a iniciativa!&lt;/i&gt;&lt;/span&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="line-height: 150%; text-align: center;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;---------------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Para realizar a jogada de iniciativa cada envolvido em combate rola sua &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; +&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; bônus variados, o maior valor vence e age-se do maior para o menor resultado!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; de Mitsui é &lt;b&gt;d6&lt;/b&gt; e ele recebe um bônus de &lt;b&gt;+3&lt;/b&gt; por &lt;i&gt;Saque Rápido&lt;/i&gt;, ele rola &lt;b&gt;1d6+3&lt;/b&gt; de iniciativa!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; do Tsukimi é &lt;b&gt;d8&lt;/b&gt; e ele recebe um bônus de &lt;b&gt;+3&lt;/b&gt; por &lt;i&gt;Saque Rápido&lt;/i&gt;, e &lt;b&gt;+2&lt;/b&gt; por sua ninja-to ser &lt;i&gt;veloz&lt;/i&gt;, logo rola &lt;b&gt;1d8+5&lt;/b&gt; de iniciativa!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mitsui rola &lt;b&gt;6&lt;/b&gt; no &lt;b&gt;d6&lt;/b&gt; uma iniciativa total de &lt;b&gt;9&lt;/b&gt; e o ninja obtém &lt;b&gt;3&lt;/b&gt; no &lt;b&gt;d8&lt;/b&gt; para um total de &lt;b&gt;8&lt;/b&gt;!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mitsui age primeiro, e ataca!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;Golpe E GUARDA&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Com sua wakizashi à frente e katana pra trás, Mitsui avança em uma rápida investida, ele opta por imbuir a lâmina de sua katana com o vento, criando uma lâmina de ar expandida e invisível, para que corte o seu oponente mesmo que erre os seus golpes!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="line-height: 150%; text-align: center;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;---------------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Para atacar você rola o dado de &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; adequado (ver tabela para exemplos), contra o dado de &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; adequado na defesa (ver tabela para exemplos). Assim sendo Mitsui rola:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ISICO&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; de Mitsui é &lt;b&gt;d8&lt;/b&gt; e ele recebe um bônus de &lt;b&gt;+4&lt;/b&gt; por &lt;i&gt;Lâminas&lt;/i&gt;, e rola &lt;b&gt;1d8+4&lt;/b&gt; de golpe!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; do Tsukimi é &lt;b&gt;d8&lt;/b&gt; e recebe um bônus de &lt;b&gt;+5&lt;/b&gt; por &lt;i&gt;Esquiva&lt;/i&gt;, e rola &lt;b&gt;1d8+5&lt;/b&gt; de guarda!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mitsui rola &lt;b&gt;3&lt;/b&gt; no &lt;b&gt;d8&lt;/b&gt; para um golpe total de &lt;b&gt;7 &lt;/b&gt;o Tsukimi rola &lt;b&gt;6&lt;/b&gt; e totaliza uma guarda muito superior de &lt;b&gt;11&lt;/b&gt;, evitando o golpe totalmente!&lt;/span&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="line-height: 150%; text-align: center;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;---------------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Quando o ninja habilmente se esquiva do ataque da katana de Mitsui, ele percebe um talho sangrento abrir em seu peito, esta é a lâmina de vento que ele não percebeu o samurai fazer em torno de sua arma!&lt;/span&gt;&lt;/i&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="line-height: 150%; text-align: center;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;---------------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Como o Tatsumaki usou seu &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; 3&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; para criar a lâmina de ar expandida, este foi um efeito de gatilho, caso Mitsui errasse o seu golpe (golpe é inferior a guarda) ele ainda causaria no alvo um dano direto nos &lt;b&gt;PVs&lt;/b&gt; igual ao seu &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;OCUS&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, e por isso o ninja sofre &lt;b&gt;3&lt;/b&gt; de dano!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;Desfecho&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Após ver o seu ferimento, o Tsukimi não hesita em avançar com sua espada, para desferir uma brutal cravada contra o flanco do Tatsumaki!&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div align="center" class="MsoNormal" style="line-height: 150%; text-align: center;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;---------------------------------------------------------------------------------------------------------------------------&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Como o Tatsumaki já agiu, agora é a vez do ninja Tsukimi, ele gasta sua reação pra receber &lt;b&gt;+1&lt;/b&gt; de bônus em seu golpe, e age normalmente, assim que terminar sua ação a vez volta para o jogador de Mitsui (que venceu a iniciativa)!&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;CRITICO&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Quando um ataque acerta perfeitamente um ponto vital ou evita totalmente a arma,&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Quando obtiver o valor máximo no dado, como &lt;b&gt;4&lt;/b&gt; no &lt;b&gt;d4&lt;/b&gt;, &lt;b&gt;6&lt;/b&gt; no &lt;b&gt;d6&lt;/b&gt;, &lt;b&gt;8&lt;/b&gt; no &lt;b&gt;d8&lt;/b&gt; e assim por diante você também dobra qualquer dano fixo relativos a sua rolagem, seja de &lt;i&gt;Perícia, Técnica &lt;/i&gt;ou&lt;i&gt; Itens&lt;/i&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-4651431416465485708?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/4651431416465485708/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kako-no-nai-tochi-sistema-de-combate.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4651431416465485708'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4651431416465485708'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kako-no-nai-tochi-sistema-de-combate.html' title='KAKO NO NAI TOCHI: Sistema de Combate'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-p2AWs7hsk0E/TfJQxfG9hjI/AAAAAAAAAE0/hRCxL1yBTE4/s72-c/Dragon_Style_by_guterrez.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-4702499996591023580</id><published>2011-06-08T07:41:00.001-07:00</published><updated>2011-06-08T07:42:45.817-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: SHIMA!</title><content type='html'>&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;SHIMA&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Ao atravessar Burijji, se encontra Shima, um arquipélago onde a primeira ilha é afastada da terra por 4 km de oceano, e é esta que é ligada pela Burijji ao continente, existem ainda três ilhas mais afastadas da ilha principal chamada de Nishi, as outras são, Sausu, Nosu e ainda há suposições de uma minúscula ilha chamada Higashi, onde há um dojo de shinobi, claro isto ainda é suposição.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Nishi é a maior e mais movimentada das ilhas, constituída por famílias de artesãos, chefes, pescadores e homens do mar em geral, ao centro de Nishi há uma densa e exuberante selva, porém os pescadores pouco se arriscam a adentrá-la.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Sausu e Nosu, são ilhas menores cerca de 11 km de Nishi cada uma delas, supõe-se que não sejam habitadas, exceto por alguns monges que vivem e treinam em Nishi, e nas outras duas pode haver ermitões que desejam viver sós...&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Higashi fica aproximadamente 100 km de Nishi, e poucos são os daymios que sabem de sua existência ou que podem contratar os serviços dos shinobis de lá, primeiro pela dificuldade de encontrar a ilha, existe uma espécie de pássaro comum nesta região que migra para Higashi a cada período de 100 Hi, geralmente estes são mandados com as mensagens, já que esta espécie de ave é geralmente cuidada pelos shinobis para o contato com Rokaru. E o segundo fator é o próprio preço do serviço, extremamente alto, porém é garantia que o trabalho será executado, e caso não seja o shinobi perde sua existência para o seu contratante, se tornando apenas um lacaio deste, de acordo com o código deles.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Principais Locais&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;De longe o principal local em &lt;i&gt;Nishi&lt;/i&gt; é o &lt;i&gt;Shiro-fu&lt;/i&gt;, ou castelo dos ventos, que é a residência do daymio do clã &lt;i&gt;Tatsumaki&lt;/i&gt; o renomado clã de espadachins de &lt;i&gt;Nishi&lt;/i&gt;. O &lt;i&gt;Shiro-fu&lt;/i&gt; é um palácio feito em rocha firme e uma madeira verde, lisa e já extinta, a Hibiku, quando oca e furada ressoa como uma imensa flauta de bambu, ao soprar do vento, os telhados do castelo são adornados com cristais, que vibram em ventanias, tornando o &lt;i&gt;Shiro-fu&lt;/i&gt; um instrumento musical e obra-prima da expressão audiovisual.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Existe ainda em &lt;i&gt;Nishi&lt;/i&gt; uma famosa vila chamada &lt;i&gt;Kaigan&lt;/i&gt;, a vila é de ótima gastronomia, e cozinheiros formados lá são bem vistos em toda a &lt;i&gt;Rokaru&lt;/i&gt;. O povo de &lt;i&gt;Kaigan&lt;/i&gt; é bem acolhedor e em geral obeso ou de grande porte.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; O &lt;i&gt;Tsuin Jiin&lt;/i&gt;, dois templos idênticos em forma de construção e tamanho, porém um fica em &lt;i&gt;Nosu&lt;/i&gt; e o outro em &lt;i&gt;Sausu&lt;/i&gt;, usados por monges e escribas, há tempo já não são visitados.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Por último temos o sombrio &lt;i&gt;Forun-jo&lt;/i&gt;, o terrível castelo do clã &lt;i&gt;Tsukimi&lt;/i&gt;, feito de madeira negra, com divisórias de papel de arroz vermelho com &lt;i&gt;mon’s &lt;/i&gt;de aranhas, serpentes, escorpiões e lacrais.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O &lt;i&gt;Forun-jo&lt;/i&gt; é assim chamado, pois o seu primeiro pavimento, que era uma base feita de obsidiana púrpura, está totalmente afundado em Numachi, um pântano de lama ácida, existente nesta ilha. Alguns afirmam que Numachi não é natural e sim uma terra que foi corrompida e transformada em pântano pela decadência do clã &lt;i&gt;Tsukimi&lt;/i&gt; e seus guerreiros shinobis.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O Clã do Luar Partido (Tsukimi no Ichizoku)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O clã Tsukimi, não se sabe de onde ou como surgiu composto de homens e mulheres, treinados desde criança como assassinos, espiões, sabotadores, o seu preço é o maior, sem duvida também são os melhores no que fazem.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A aparência geral do clã é em geral bela, os indivíduos bem constituídos devido ao treino com 1,54 a 1,72 de altura, eles são baixos, os cabelos são sempre preto, bem liso e geralmente mantido curto entre as mulheres e os homens.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Porém o que realmente chama atenção nos &lt;i&gt;Tsukimis&lt;/i&gt; é o &lt;i&gt;Mikazuki&lt;/i&gt;, a linhagem encontrada apenas nos membros do clã, onde em situações de adversidades os olhos do usuário se tornam inteiramente negros com as pupilas em forma de uma lua crescente e prateada. A verdadeira função do Mikazuki, poucos conhecem, e entre as especulações estão, tipos de visão variados e a habilidade de analisar todo o ambiente ao redor.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O Clã do Tornado (Tatsumaki no Han)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O clã &lt;i&gt;Tatsumaki&lt;/i&gt; é bem visto em toda a &lt;i&gt;Rokaru&lt;/i&gt;, espadachins de ar superior e um olhar distante, mestres da técnica de duas armas, o &lt;i&gt;nitten&lt;/i&gt;, que dominado por estes se torna quase uma dança devido à beleza dos movimentos. A música e a dança são expressões artísticas apreciadas pelos membros do clã, apreciação refletida no próprio &lt;i&gt;Shiro-fu&lt;/i&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A aparência geral do clã é em geral simples, indivíduos esguios e de porte máximo médio, devido o treino, cerca de 1,49 a 1,67 de altura, os cabelos sempre pintados das cores que lembram o vento, branco, azul claro e verde claro, bem lisos e geralmente mantido longo e solto.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;As técnicas de nitten deste clã são inigualaveis, eles possuem uma boa relação com o atarracado clã Yosai, que forja as armas balanceadas empunhadas por parte dos &lt;i&gt;Tatsumakis&lt;/i&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;As roupas Tatsumakis são sempre largas e leves e de cores suaves, a técnica nitten permite-os defender e movimentar como o vento, por isso nunca contam com armaduras.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Os Cozinheiros da Costa (Kaigan no Shefu)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O&lt;i&gt;s &lt;/i&gt;cozinheiros da costa de Kaigan não chegam a ser um clã, seria algo mais próximo de uma organização. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Os Kaigans, sempre amistosos, apreciam bebida e comida de qualidade, bonachões por natureza, são sempre muito barulhentos e felizes de grande porte, alguns atingem 2,00 m de altura e até 140 kg, abominam violência e combates, mas sabem se defender bem usando o pesado cutelo de culinária Kurakku, objeto que eles carregam como uma Katana.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O Kurakku de cada Kaigan é único e é dado a este quando ele prepara um prato original e delicioso onde se sagra Shefu Sensei, a partir daí ele diz como quer o seu Kurakku e este é feito pelos melhores ferreiros e artesões da ilha.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A costa de Kaigan possui muitos restaurantes, estes tem o formato de casas grandes de madeira, e geralmente é onde um Kaigan no Shefu e sua família também vivem. Uma vez por ano há a competição culinária de Kaigan, um festival animado e regado em sakê, muito visitado por daimios e apreciado por todos em Rokaru.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;DADOS GERAIS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Nome: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;SHIMA (ilha)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Status: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mura (vila)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Extensão Territorial: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Médio&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;População: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Grande e bem concentrada.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Exportação:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Alimentos (pescado), Especiarias, Barcos, Instrumentos Musicais.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Importação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Arroz, água, minério, armas e armaduras.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Destaques:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Shiro-fu, A Cozinha de Kaigan, Forun-jo, Tsui Jiin e as praias da região.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Clima:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Oceânico.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tradição:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; O povo de Shima é tranquilo, feliz, vive em paz e harmonia, Shima ainda é considerado um dos melhores locais pra viver em Rokaru, especialmente a parte de Kaigan.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Religião:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Kamis da água, da lua, e festas.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tipos de Construção:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Casas médias e grandes (pelo espaço e madeira abundante nas ilhas), geralmente feitas de madeira.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Alimentação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Arroz e legumes, pescados, massas e sakê.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pontos Geográficos:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Somente as praias e a mata nativa da ilha.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Vegetação&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Hidrófila&lt;/b&gt;:&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Vegetação adaptada a umidade, as plantas possuem suas raízes pequenas e folhas grandes e largas.&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Errantes:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Animais selvagens, piratas, ronins e raramente shinobis.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-4702499996591023580?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/4702499996591023580/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-shima.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4702499996591023580'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4702499996591023580'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-shima.html' title='KakoNoNaiTochi: SHIMA!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-6967099027274897497</id><published>2011-06-07T08:44:00.000-07:00</published><updated>2011-06-07T08:49:29.929-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: Sistema, Outras Caracteristicas!</title><content type='html'>&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-Ewi8VS5E7Yc/Te5H3r7qNJI/AAAAAAAAAEw/rx0DYlo4pSs/s1600/DJ8___David_and_Goliath_by_kheleksul.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="255" src="http://2.bp.blogspot.com/-Ewi8VS5E7Yc/Te5H3r7qNJI/AAAAAAAAAEw/rx0DYlo4pSs/s400/DJ8___David_and_Goliath_by_kheleksul.jpg" width="400" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Em um sonho profético Kotaro se depara com um Kami das águas, talvez seja um presságio, talvez Kotaro possua o dom Elementalista (Água), ou talvez adquira o defeito Fobia (Mar) nunca se sabe, como mestres e jogadores interpretarão Dons e Defeitos!&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;PONTOS DE VIDA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Este é um valor derivado que representa sua capacidade de resistir a ferimentos e injuria tipo venenos, golpe de espada, flechadas, quedas e similares.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Os pontos de vida ou &lt;b&gt;PVs&lt;/b&gt; (a partir de agora) é igual ao dado de &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ISICO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; do personagem maximizado!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;PONTOS DE MAGIA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Este é um valor derivado que representa sua capacidade de ativar poderes especiais, de classe ou mesmo de pericia, pode ser manipular o fogo, um grito de kiai e similares.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Os pontos de magia ou &lt;b&gt;PMs&lt;/b&gt; (a partir de agora) é igual ao dado de &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;LMA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; do personagem maximizado!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;DONS E DEFEITOS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Estas são habilidades de berço, uma dadiva recebida dos kamis, das estrelas ou dos ancestrais quando em seu nascimento, igualmente as fahas também o são e servem para atribuir uma falha ao personagem.&amp;nbsp;&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Ambos tanto Dons quanto os Defeitos são sorteados rolando um &lt;b&gt;1d20&lt;/b&gt; na tabela de dons e &lt;b&gt;1d20&lt;/b&gt; na tabela de defeitos&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;, apenas um don e um defito é permiticdo ao personagem em sua criação (porém este pode adquirir novos dons e defeitos de acordo com acontecimentos da trama)!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;PERICIAS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Estas são as aptidões mundanas do seu personagem, como artes, atletismo, subterfugio, condução, conhecimentos sobre magia, história, geografia, agricultura e outras.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Um personagem possui inicialmente o dado de &lt;b&gt;M&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ENTE&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; maximizado!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;TECNICAS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Estas são as habilidades sobrenaturais do personagem, como criar um tremor usando o seu tetsubo, desferir um kamaitachi com sua katana, lançar uma shuriken na sombra de outra e golpes semelhantes. &lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O personagem possui inicialmente o dado de &lt;b&gt;P&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ROEZA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; maximizado!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;PONTOS GENERICOS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Estes pontos todos os jogadores tem direito e servem para aprimorar os vários status do personagem, na seguinte proporção:&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;*1 PG compra +1 PVs&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;*2 PG compra +1 PMs&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;*2 PG compram +1 ponto de &lt;i&gt;Perícia&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;*3 PG compram +1 ponto de &lt;i&gt;Técnica&lt;/i&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;*10 PG compra um Dom adicional (sorteie).&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;*X PG aumenta a progressão do dado de atributo, sendo X a progressão superior intencionada.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;i&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O mestre deve determinar quantos PG os jogadores receberam, em geral algo ente 15 a 20.&lt;/span&gt;&lt;/i&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-6967099027274897497?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/6967099027274897497/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-sistema-outras.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6967099027274897497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6967099027274897497'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-sistema-outras.html' title='KakoNoNaiTochi: Sistema, Outras Caracteristicas!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-Ewi8VS5E7Yc/Te5H3r7qNJI/AAAAAAAAAEw/rx0DYlo4pSs/s72-c/DJ8___David_and_Goliath_by_kheleksul.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-1629552166125525985</id><published>2011-06-05T07:41:00.000-07:00</published><updated>2011-06-05T07:43:04.987-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: Sistema, Inicio</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-27DzVaFsens/TeuUz63oGaI/AAAAAAAAAEs/5wIqPh4UAgU/s1600/kuki1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="320" src="http://2.bp.blogspot.com/-27DzVaFsens/TeuUz63oGaI/AAAAAAAAAEs/5wIqPh4UAgU/s320/kuki1.jpg" width="158" /&gt;&lt;/a&gt;&lt;/div&gt;Aqui vai os atributos basicos e como pontuá-los, não é nada canonico, então esqueçam 3d6, modificadores e compras por pontos tradicionais!&lt;br /&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;PONTOS DE PERSONAGEM&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Ao contrário de muitos RPGs o sistema usado no cenário de &lt;b&gt;&lt;i&gt;Kako No Nai Tochi&lt;/i&gt;&lt;/b&gt; é realista, porém simples e veloz. Ao invés de dividir pontos ou atribuir rolagens aos atributos, cada jogador atribui dados a estes, de acordo com sua escolha abaixo:&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;-Balanceado:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; 2d6 e 2d4&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;-Focado: &lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;1d8 e 3d4&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Assim um guerreiro focado, poderia ter&lt;b&gt; Físico d8, Proeza d4, Mente d4 e Alma d4.&lt;/b&gt;&amp;nbsp;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Já um guerreiro balanceado, optaria por&lt;b&gt; Físico d6, Proeza d6, Mente d4 e Alma d4.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pode haver outras combinações já que os dados ficam a critério do que o jogador deseja.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;O QUE CADA DADO REPRESENTA&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Cada dado de &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; mede a distinção e qualidade do personagem em um determinado traço inerente dele, como sua capacidade física, mental, social e etc. &lt;b&gt;&lt;i&gt;&lt;span style="color: #e60000;"&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;D4 a Base&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Este &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; é o normal para humanos, se este for bem treinado em algo talvez possua um d6 ou mais raramente um d8, mas o d4 é a base de tudo não existe valor inferior a este!&lt;b&gt;&lt;i&gt;&lt;span style="color: #e60000;"&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;D6 O APRENDIZ&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; é explorado pelo personagem no intuito de desenvolvê-lo, seja um soldado que faz exercícios para melhorar o seu &lt;b&gt;F&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;ISICO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; ou um monge que medita pra aprimorar sua &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;LMA&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;!&lt;b&gt;&lt;i&gt;&lt;span style="color: #e60000;"&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;D8 O TREINADO&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; é o destaque do personagem, e é constantemente usado e exercitado por este!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;D10 O Mestre&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; faz do personagem mestre, e é conhecido em varias regiões por este traço.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;D12 A LENDA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Este &lt;b&gt;A&lt;/b&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 8pt; line-height: 150%;"&gt;TRIBUTO&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; faz do personagem lenda viva, por ser espetacular seu desempenho!&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;ATRIBUTOS&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;ALMA &lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Autoconfiança, virtude, porte, educação, otimismo e magnetismo pessoal isto é a Alma do personagem, que mostra quão agradável e inspirador ele é, além de quanta segurança e respeito que ele passa para as pessoas.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Testes de:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Carisma, Status, Virtudes e Vontade.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;FISICO&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Força, tenacidade, resistência, vigor e quaisquer outras características corporais gerais, que tornam o personagem pronto pra resistir às injúrias, fadiga, doenças e semelhantes. O Físico também engloba o uso de armas de duas mãos e pesadas no geral.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Testes de:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Força, Saúde e Resistência.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;PROEZA&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Capacidade motora, agilidade, esquiva, equilíbrio, furtividade e habilidades com armas de uma mão. Proeza engloba também uso de armas leves, sua caligrafia, artesanato e outras formas artísticas honradas em &lt;i&gt;Rokaru&lt;/i&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Testes de:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Precisão, Destreza e Agilidade.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Shoguns Clan&amp;quot;; font-size: 16pt; line-height: 150%;"&gt;MENTE&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Conhecimento acadêmico, popular, a capacidade de raciocínio, aprendizado, percepção e outras quaisquer referentes às áreas cognitivas. A Mente também engloba uso de habilidades místicas e sobrenaturais.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Testes de:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Inteligência, Percepção e Memória.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-1629552166125525985?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/1629552166125525985/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-sistema-inicio.html#comment-form' title='2 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/1629552166125525985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/1629552166125525985'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-sistema-inicio.html' title='KakoNoNaiTochi: Sistema, Inicio'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-27DzVaFsens/TeuUz63oGaI/AAAAAAAAAEs/5wIqPh4UAgU/s72-c/kuki1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-6841928109939612822</id><published>2011-06-03T07:02:00.000-07:00</published><updated>2011-06-03T07:02:22.719-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: BURIJJI!</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;BURIJJI&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Talvez o lugar mais curioso de Rokaru, Burijji a província-ponte, é um local que todo Rokari gostaria de poder visitar pelo menos uma vez na vida.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mesmo sendo apenas uma imensa ponte que liga a ilha de Shima a Rokaru, Burijji possui status atual de Jotai, por ser um grande centro comercial e de turismo.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A estrutura da província-ponte é curiosa no mínimo interessante, e também um marco da arquitetura e engenharia da era perdida “Kako”, constitui-se de uma ponte com cerca de 4 km de comprimento e 200 metros de largura, sua parte superior (a passarela da ponte em si), possui duas estradas, separadas por uma estrada central feita de vidro reforçado, protegido por grades, ao longo das estradas laterais há pequenas praças e jardins, tornando as travessias a pé, tranquilas e agradáveis, em alguns locais da ponte encontram-se descidas, como se fossem pra dentro do chão, e pra surpresa de quem desce, lá está o Burijji Jotai. O estado-ponte, não tem o território que Yama dispõe, porém tem a população que ela não dispõe.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Burijji é organizada em três ruas internas a ponte, que ficam simetricamente dispostas abaixo das estradas superiores e do vidro que divide estas, a estrada central (abaixo do vidro) possui prismas e espelhos especiais para refletir a luz que vem de fora (do sol ou da lua), e iluminar Burijji interna, as outras duas ruas uma é apenas um local comercial e os comerciantes moram em suas próprias lojas, a outra parte é uma rua de moradia e mesmo a casa do governante é simples como a dos outros moradores.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Principais Locais&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Burijji é apenas um conjunto de ruas e becos que ligam estas, as casas são padronizadas, construídas com 20m&lt;sup&gt;2&lt;/sup&gt;, e todas possuem dois andares, porém em geral o andar inferior é usado como casa de chá, comércio, horta e até estábulo.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Se algum ponto tem destaque em Burijji é o complexo familiar Handora, uma seqüência de cinco casas, embaixo delas funciona, uma casa de chá, um restaurante, uma tecelaria de renome, uma armearia e uma loja de penhores (que o clã Handora usa pra limpar seu nome), dos objetos que roubam e extorquem.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Tirando este tipo de local, não há nada, digno de nota em Burijji, é curioso ver que não há nenhuma loja de magia por aqui, mas existem lojas de armas de fogo.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O Clã dos Manipuladores (Handora no Han)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O clã da família Handora domina Burijji quase que inteiramente, o prefeito é meramente uma figura decorativa, Burijji há muito tempo não tem uma milícia, a mando do Sr. Handora Akui, o líder do clã e um poderoso mafioso de renome mundial, afirmou ao prefeito que os seus homens protegeriam o povo, o povo não sabe por que o prefeito que sempre fora um homem honrado aceitou isso, e não faz nada ao ver seu povo ser extorquido, pelos capangas e membros Handora.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A aparência do clã é de boa constituição, fruto de treinamentos ladinos, e lábia maliciosa, o traje do clã é tradicional, o Kimono preto com as golas e mangas douradas e o Hakama vermelho, o cabelo sempre curto e arrepiado entre os de posto baixo, ou jogado pra trás nos de postos mais alto. Exceto o modo de vestir os Handoras possuem pele morena clara, olhos e cabelos pretos e finos, e estatura de 1,61 - 1,87 m e pesando uns 57 - 84 kg.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A Família Orokana (Orokana Kazoku)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O prefeito Orokana é um homem com 50 anos, bem constituído, porém debilitado por uma estranha doença que o faz desmaiar sempre que este realiza muito esforço. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Viúvo e pai de três filhas, ele pretende vê-las casadas antes de morrer, porém se recusa casá-las com membros do clã Handora, que vem fazendo pressão sobre ele por estas. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Natsu, a mais velha, possui 23 anos e é tranqüila e cuidadosa com o pai, ela possui um cabelo longo de tom de azul marinho, tem 1,67 m e 53 kg, e só se interessa em cuidar do pai. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Yuki a do meio, é distante da família, tem um cabelo curto, totalmente branco opaco, 1,66 m e 51 kg, ela treina escondida dia e noite, e atua como ninja e caçadora de Handoras, à noite.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Haru a mais nova, possui apenas 14 anos e herdou de sua mãe o dom natural de um clã mágico longínquo, o Kashikoi, lidando facilmente com os Yoso, porém ela disfarça e finge não ter esse dom para evitar chamar atenção na cidade, tão cética quanto ao misticismo e os segredos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;DADOS GERAIS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Nome: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;BURIJJI (ponte)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Status: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Jotai (estado)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Extensão Territorial: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Muito Pequeno&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;População: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Grande e muito concentrada.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Exportação:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Mão de obra qualificada, itens de tecnologia, como pólvora.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Importação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Arroz, alimentos variados e plantas de pequeno porte.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Destaques:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Arquitetura e planejamento da era passada inigualáveis, desenvolvimento urbano, pontos turísticos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Clima:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Temperado, apesar de que este influi pouco na parte interna de Burijji.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tradição:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; O povo de Burijji é reprimido e receoso quanto à Kamis e segredos, sendo mais voltado para tecnologia, porém Burijji é vista por outras províncias como a cidade dos bandidos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Religião:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; ---&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tipos de Construção:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Casas simples de dois andares e 40 m de comprimento por 20 m de largura.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Alimentação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Arroz e legumes, chá e sakê.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pontos Geográficos:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Somente a passarela exterior da ponte, com seus jardins, e os muitos comércios internos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Vegetação&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Morta&lt;/b&gt;:&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Apenas construções e plantas encomendadas e criadas em vasos.&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Errantes:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Bandidos e capangas Handora.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-6841928109939612822?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/6841928109939612822/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-burijji.html#comment-form' title='3 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6841928109939612822'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6841928109939612822'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kakononaitochi-burijji.html' title='KakoNoNaiTochi: BURIJJI!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-3431665994414176025</id><published>2011-06-01T10:16:00.000-07:00</published><updated>2011-06-01T10:20:35.727-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KAKO NO NAI TOCHI: SISTEMA</title><content type='html'>Mais um sistma? Essa é a pergunta clássica, e óbvia, extremamente aceitável! Se já temos tantos porque não apenas criar o cenário e adaptá-lo a um sistema, bom a desculpa é generica, eu quero um sistema que passe o clima de meu cenário! Mas desconsiderem esta, vou colocar o que espero de KakoNoNaiTocchi&amp;nbsp; (KNT doravante) e o que vejo em cada sistema!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;O que eu quero pra KNT?&lt;/b&gt;&lt;br /&gt;Bom eu gosto de animes, mas não gosto de choradeiras e nem de porralhões de vida e pvs e batalhas inacabaveis, eu queria que knt apresentasse modos interpretativos e versateis, formas de ser inteligente com sus poderes (assim como sasuke de naruto, kurama de yuyu hakusho, o fazem) e não apenas ver o seu poder crescer para matar maior quantidade ou qualidade (estilo dragonball z, e D&amp;amp;D 4ed). Ao mesmo tempo gostaria que situações variadas fossem aventuras, ja que na maioria dos animes apenas sucedem combate após combate, eu queria que grupos de exploradores fossem atras de tesouros, encontrassem com oponentes misteriosos, tivessem de lidar com sindicatos criminosos, investigar assassinatos de gueixas, adentrar no submundo das ruas e becos, correr atras de comerciantes e informantes, e claro toda a boa e velha aristocracia e burocracia oriental (que o Hayashi entende melhor que qualquer um).&lt;br /&gt;&lt;br /&gt;O Sistema para KNT!&lt;br /&gt;D&amp;amp;D -&amp;gt; Não! definitivamente não, a mecanica é batida, o mercado é saturado, já tem o mitica e o oriental adventures, eu não acho que D&amp;amp;D sirva para aventuras orientais, os varios PVs e combatitividade não me agradam nem com o BESM d20 e nem com um MOD caseiro eu usaria D&amp;amp;D para isso (mas pretendo em breve criar algo baseado em ded para se jogar aventuras sem magia estilo a game of thrones)!&lt;br /&gt;&lt;br /&gt;GURPS -&amp;gt; Muito trabalhoso, levaria mais tempo calculando as fichas, modelos, e tudo mais do que detalhando o proprio cenario ou trama.&lt;br /&gt;&lt;br /&gt;3D&amp;amp;T -&amp;gt; Este poderia ser! Se fosse eu usaria uma versão mais antiga (daquelas que magia ainda tinha Focus), mas não quis também por termos bons projetos por aí, nunca ofenderia 3det ele é capaz de tudo é modular e simples, mestres e jogadores podem fazer muito em conjunto com ele!&lt;br /&gt;&lt;br /&gt;ReOps -&amp;gt; Já tem o terras de shiang que esta ótimo! Um trabalho bem original que me lembra um joguinho de ps2 chamado Legend of Kai!&lt;br /&gt;&lt;br /&gt;L5R -&amp;gt; Bom esse é curioso, o sistema de rokugan criado para ambientação oriental é sim muito perfeito! Mas, ele é realista, o meu nem tanto, ele também possui quase tudo pronto (magias, tecnicas e talz) você apenas escolhe, eu quero que o jogador possa criar, usar seu tetsubo para criar um tremor, usar agua pra erguer uma barreira de gelo e similares! E o rokugan visa tambem batalhas em massa, e expedições grandes as terras sombrias, os clãs são paises bem definidos, em KNT não, as expedições são pequenas (estilo as equipes ninja de naruto) os clãs são familias pequenas e particulares, as aberrações não são definidas como a corrupção igual em rokugan, são chamados Shusa, e são mais parecidos com mutações ou os monstros Jyuunishinsho de samurai deeper kyo! Além disso não gosto de sistemas que se tem de rolar muitos dados!&lt;br /&gt;&lt;br /&gt;Daemon -&amp;gt; Se nem a propria editora lança mais coisas pra esse treco, não serei eu que o farei!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Resumo do Discurso do Falcão!&lt;/b&gt;&lt;br /&gt;Bom apresentei as causas, quem sabe um dia o KakoNoNaiTochi, não sai pela redBox ou Asgard Legends, como projeto independente! Fianalmente no proximo post coloco os atributos e começo a explicar o sistema!&lt;br /&gt;&lt;br /&gt;Abraços a todos!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-3431665994414176025?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/3431665994414176025/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kako-no-nai-tochi-sistema.html#comment-form' title='0 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/3431665994414176025'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/3431665994414176025'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/06/kako-no-nai-tochi-sistema.html' title='KAKO NO NAI TOCHI: SISTEMA'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-4735011416983693457</id><published>2011-05-31T16:54:00.000-07:00</published><updated>2011-05-31T16:54:18.191-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>KakoNoNaiTochi: YAMA!</title><content type='html'>&lt;!--[if gte mso 9]&gt;&lt;xml&gt; 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font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;YAMA&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Este reino montanhoso ao sul tem título de Mura, devido ao seu território extremamente acidentado, pouco se pode construir nele.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mesmo tendo um status atual de Mura, Yama é um reino riquíssimo em castelos da era “Kako”, tanto é que este humilde reino abriga o clã Kashikoi, que é o maior e mais renomado clã de estudiosos, devido a suas infindáveis buscas por pergaminhos, tomos e artes da era passada, que ainda se encontram nos tradicionais castelos em ruínas de Yama.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Construídos na era passada, mas caídos em esquecimento após o Yoake, dizem os boatos que os nobres e serviçais se tornaram Shusa, e por isso as expedições montadas para visitar tais locais amaldiçoados atrás de tesouros antigos, são regidas por Yojimbos e Samurais que guiam os estudiosos e pesquisadores em segurança, já que várias expedições nunca retornam, de alguns destes castelos.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Principais Locais&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Yama não possui várias cidades, a terra é dividida em grupos de pequenas vilas espalhadas pelas poucas partes planas e habitáveis do reino devido à extensão territorial deste alguns pontos habitáveis ficam a mais de dias de viagem um do outro;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;O ponto principal de todo o reino é o castelo de Kazan-jo onde a Imperatriz Feiticeira habita, diz que o Kazan-jo foi construído em cima de um vulcão onde um Oni jaz adormecido, e que esta magnífica construção feita de um estranho metal rubro pode ser visto brilhando em noites de lua de qualquer lugar de Yama.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Comerciantes de Antiguidades (Koto-sho)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Escondidos em toda Yama comerciantes que saqueiam ou compram itens raros das eras anteriores a “Kako” para vender a viajantes e aventureiros, com sorte pode-se comprar um item de poder por uma pechincha. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A Imperatriz Feiticeira &lt;span&gt;&amp;nbsp;&lt;/span&gt;(Majo Kogo Ryo Heika)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Ela é o motivo por tantas vilas dispersas nunca terem sido dominadas, em todo continente de Rokaru não existe um ser com tamanho poder mágico como a Imperatriz, várias vezes ela já rechaçou exércitos inteiramente sozinha e boatos sobre Imperatriz são muitos, alguns dizem que ela drena seu poder do Oni adormecido, outros que ela vendeu a alma pra este, e ainda os que acham que ela é o Oni, hipótese esta desmentida pela aparência exuberante da Imperatriz, uma mulher de 1,80 m, corpo esbelto cabelos e olhos negros, de traços orientais, seu cabelo atinge facilmente a cintura é muito liso e fino, olhos penetrantes, unhas grandes e bem feitas, pintadas de pérola, e traja sempre finos kami-shimos brancos de pura seda, sua aparência é a de uma mulher de 30 anos, porém estudiosos acreditam que ela pertença à era anterior a “Kako”.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Porém algo realmente estranho é que ninguém sabe o verdadeiro nome dela, e mesmo ela sendo estranha e distante do seu povo e domínios estes prestam homenagens a esta, pois confiam e gostam da proteção que ela lhes fornece.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O Clã dos Sábios (Kenja no Han)&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O clã da família Kashikoi, é uma potência em termos de conhecimento e domínio místico. &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;O Kashikoi habita o mesmo palácio da Imperatriz Feiticeira, mesmo assim poucas foram às vezes que eles a viram, são considerados da nobreza, os botos dizem que o próprio fato de se nascer no Kazan-jo concede poder mágico natural alguns ainda dizem que a Imperatriz é a ancestral Kashikoi, mas estes são apenas suposições, já que os Kashikoi possuem olhos preenchidos com a cor do Yoso que estuda ou domina em geral o clã possui o porte físico de estudioso um corpo frágil e ágil na maioria das vezes e medindo 1,59 - 1,73 m e pesando uns 60 - 110 kg, alguns são franzinos e outros obesos pela falta de atividade física.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;DADOS GERAIS&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Nome: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;YAMA (montanha)&lt;b&gt; Status: &lt;/b&gt;Mura (vila)&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Extensão Territorial: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Muito Extenso&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;População: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Mínima e muito dispersa.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Exportação:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Minérios, gemas, itens e talismãs de origens mágicas.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Importação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Arroz e alimentos variados.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Destaques:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Castelos ricos e cheios de artes e objetos mágicos da era passada.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Clima:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Semi-Árido, porém a cada período de 5 Jikan há uma precipitação acumulada muito forte que vem do oceano sul, passa as montanhas da costa de Yama e gera imensas tempestades na província este fenômeno se chama Arashi.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tradição:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; O povo de Yama é simples e pouco liga para polidez comum em outras províncias, porém é também um povo muito folclórico que especula tudo e distorcem parte de tudo que escutam, por isso chamam Yama de forma pejorativa como: “A província onde ‘dizem’ demais”.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Religião:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Espíritos da terra e colheita, e espíritos da água para poupá-los de Arashi.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Tipos de Construção:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Casa e castelos feitos de pedra e madeira sobre uma base alta, cerca de 1 metro, para agüentar os períodos de Arashi.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Alimentação: &lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Arroz e carnes de animais selvagens caçados.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Pontos Geográficos:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Planalto de Kimu e rio Chuo, que entrecorta os vales são bem navegáveis e usados para a irrigação na forma de agricultura de subsistência.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Vegetação&lt;/span&gt;&lt;/b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; &lt;b&gt;Tropófita&lt;/b&gt;:&lt;/span&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Adaptada às variações de umidade da estação, seca ou chuvosa. As plantas são bem esparsas e caducifólias.&lt;span style="color: black;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Errantes:&lt;/span&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt; Animais selvagens e Bárbaros.&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-4735011416983693457?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/4735011416983693457/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/05/kakononaitochi-yama.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4735011416983693457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/4735011416983693457'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/05/kakononaitochi-yama.html' title='KakoNoNaiTochi: YAMA!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-6087382824872973902</id><published>2011-05-24T18:54:00.000-07:00</published><updated>2011-05-24T18:54:21.730-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='KakoNoNaiTochi'/><title type='text'>Voltando para meus 1d4-1 leitores!</title><content type='html'>Então andei um pouco perdido entre o que fazer, o que terminar em que me empenhar, e tbm tive de estudar pra prova de transferencia de curso aqui da UFV, ai estive meio (beeeemmm) ausente! Mas eis que hoje trago um pequeno projeto de cenário pra blogosfera, chama-se Kako No Nai Tochi, pelo nome nota-se a tematica oriental, longe de querer um rokugan ou similar, quis um orintal por existirem poucos em terras tupiniquins, e por ja termos projetos independentes de fantasia "ocidental" excelentes por demais (como os do Halls of Valhalla) e outros tantos por aí....então uma intro ao meu mini-cenario:&lt;br /&gt;&lt;br /&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:TargetScreenSize&gt;800x600&lt;/o:TargetScreenSize&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt; 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   &lt;m:rMargin m:val="0"/&gt;    &lt;m:defJc m:val="centerGroup"/&gt;    &lt;m:wrapIndent m:val="1440"/&gt;    &lt;m:intLim m:val="subSup"/&gt;    &lt;m:naryLim m:val="undOvr"/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"  DefSemiHidden="true" DefQFormat="false" DefPriority="99"  LatentStyleCount="267"&gt;   &lt;w:LsdException Locked="false" Priority="0" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Normal"/&gt;   &lt;w:LsdException Locked="false" Priority="9" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="heading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/&gt; 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  &lt;w:LsdException Locked="false" Priority="10" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Title"/&gt;   &lt;w:LsdException Locked="false" Priority="0" Name="Default Paragraph Font"/&gt;   &lt;w:LsdException Locked="false" Priority="11" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/&gt;   &lt;w:LsdException Locked="false" Priority="22" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Strong"/&gt;   &lt;w:LsdException Locked="false" Priority="20" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="59" SemiHidden="false"   UnhideWhenUsed="false" Name="Table Grid"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/&gt;   &lt;w:LsdException Locked="false" Priority="1" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/&gt;   &lt;w:LsdException Locked="false" Priority="34" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/&gt;   &lt;w:LsdException Locked="false" Priority="29" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="30" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="33" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;   &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;   &lt;w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt; /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabela normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O Propósito deste RPG...&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;“&lt;i&gt;Aquele que não quer ter um propósito, também não tem direito a ter suas chances&lt;/i&gt;”.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Não sei se consigo criá-lo assim, mas sempre quis um cenário oriental, que fosse leve e de certa forma vago como os cenários de alguns animes, para que fosse aproveitado, pelo mestre e jogadores, seria como um pano de fundo, com algumas regiões e nomes, para guiar o mestre e o grupo, mas pouca coisa seria descrita sobre estes, procuro ser sucinto no descrever de Rokaru.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:TargetScreenSize&gt;800x600&lt;/o:TargetScreenSize&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves/&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;PT-BR&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt; 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font-family:"Times New Roman","serif";}&lt;/style&gt; &lt;![endif]--&gt;  &lt;div class="MsoNormal" style="line-height: 150%;"&gt;&lt;b&gt;&lt;span style="font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;O que é Kako No Nai Tochi?&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Este é o nome que usei pra batizar meu cenário simplório, significa “Terra Sem Passado”, a seguir está uma descrição do cenário e suas províncias, há também a história conhecida dos ancestrais, a cultura da sociedade, bem como a descrição dos &lt;i&gt;Daymios&lt;/i&gt; de cada província.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;A ERA “KAKO”&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;A era &lt;i&gt;Kako&lt;/i&gt; chamada também de passado perdido, foi à era em que as antigas províncias entraram em conflito no centro do continente, exércitos dos quatro cantos combatiam pelas áreas centrais ricas em vários tipos de minério, nomeada de &lt;i&gt;Shu No Tatakai&lt;/i&gt;, quando o gigantesco &lt;i&gt;Fukyu-no&lt;/i&gt; desceu do céu atingindo o campo de batalha, ninguém sabe ao certo o que era &lt;i&gt;Fukyu-no&lt;/i&gt;, os combatentes morreram, enlouqueceu ou virou &lt;i&gt;Shusa&lt;/i&gt;, os monstros que agora dominam as perigosas planícies centrais de Ryusei.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Atrás de informações exploradoras das &lt;i&gt;Ryusei&lt;/i&gt; que não foram mortos pelos &lt;i&gt;Shusa&lt;/i&gt;, descobriram hipóteses que o &lt;i&gt;Fukyu-no&lt;/i&gt; era um meteoro, outros que era uma massa de energia pura, e finalmente os mais teológicos dizem que era o corpo de um &lt;i&gt;Kami&lt;/i&gt; morto.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;Finalmente o motivo de o acontecimento ter ficado conhecido como “&lt;i&gt;Kako No Nai Tochi&lt;/i&gt;”, o título de terra sem passado foi dado a &lt;i&gt;Rokaru&lt;/i&gt;, pois, após o &lt;i&gt;Fukyu-no&lt;/i&gt; toda esta se esqueceu de seu passado, ninguém saia exatamente o que havia ocorrido, aqueles que antes estavam em tensão por causa de guerra, agora nem mais se lembravam destas e apenas se perguntavam o que foi aquele clarão que pôde ser visto de todo o mundo conhecido.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Então como povo reagiu, simples, eles não esqueceram quem era ou o que faziam, mas esqueceram de sua origem, crenças e história, e por isso pesquisadores dizem que este é o efeito que acontece quando um deus &lt;i&gt;Kami&lt;/i&gt; morre, mas, se um deus morreu qual terá sido, já que não se lembravam de suas crenças, foi então que começou “&lt;i&gt;Sai Hakken Suru&lt;/i&gt;” (redescobrir), uma corrida dos estudiosos de cada área e das pessoas que sentiam falta de algo, para descobrir o que houve na era “&lt;i&gt;Kako&lt;/i&gt;” a era perdida.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify;"&gt;&lt;b&gt;&lt;i&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp; &lt;/span&gt;&lt;/span&gt;&lt;/i&gt;&lt;/b&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;Atualmente muito já se sabe, sobre a história, como o motivo da guerra das províncias, o nome de algumas divindades, sobre a geografia e parte da história das províncias também já é sabido, por outro lado o intrigante é que somente nomes e eventos caíram em esquecimento, não se tem notícia de uma pessoa sequer que tenha se esquecido de sua cultura ou costumes, sua etiqueta ou qualquer código pessoal, assim dizem os eruditos que a “&lt;i&gt;Kako&lt;/i&gt;” demonstra a vontade dos Kamis em valorizar cada vez mais a cultura, honra e disciplina, do que percas de tempo com intrigas ou com o passado presumidamente sangrento, então o que se podia aproveitar no povo de &lt;i&gt;Rokaru&lt;/i&gt; foi deixado intacto, a &lt;i&gt;Dotoku&lt;/i&gt;, que é a moral, ética e boa conduta, o resto que se resumia a uma ambição crescente, xenofobia e intrigas variadas, apenas foi apagado da memória.&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: 150%; text-align: justify; text-indent: 35.4pt;"&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt; line-height: 150%;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;De certa forma isto funcionou bem até que, os próprios &lt;i&gt;Kamis&lt;/i&gt; notaram que se retiraram da mente dos mortais e por isso começaram a perder forças, pois a crença nestes enfraqueceu, os principais foram lembrados num total de 11 o povo com esforço e pesquisa sabia o nome de 7, os outros 4 permanecem misteriosos.&lt;/span&gt;&lt;/div&gt;&lt;span style="color: black; font-family: &amp;quot;Calibri&amp;quot;,&amp;quot;sans-serif&amp;quot;; font-size: 10pt;"&gt;Outro problema, desta vez que aflige o mundo mortal, é a paranóia, de não saber de onde vem, o passado de seu povo, a origem da sua terra, e o que há além da sua província?&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6576505849779136960-6087382824872973902?l=falcaorpg.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://falcaorpg.blogspot.com/feeds/6087382824872973902/comments/default' title='Postar comentários'/><link rel='replies' type='text/html' href='http://falcaorpg.blogspot.com/2011/05/voltando-para-meus-1d4-1-leitores.html#comment-form' title='1 Comentários'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6087382824872973902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6576505849779136960/posts/default/6087382824872973902'/><link rel='alternate' type='text/html' href='http://falcaorpg.blogspot.com/2011/05/voltando-para-meus-1d4-1-leitores.html' title='Voltando para meus 1d4-1 leitores!'/><author><name>O Blog do Falcão</name><uri>http://www.blogger.com/profile/07925520323896605331</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://3.bp.blogspot.com/-NHYBL2rJI1M/Ta2QcBpbYtI/AAAAAAAAAD4/TbVneSjW5pQ/s220/01_Griffith.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6576505849779136960.post-539237255490670284</id><published>2011-05-06T06:11:00.000-07:00</published><updated>2011-05-06T06:11:37.440-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Adaptações'/><title type='text'>ARMAS FODELONAS PRA OD????</title><content type='html'>Então é mais ou menos isso, como as armas agora terão pré-requisitos e durabilidade, tambem haverá um fortalecimento destas, a divisão em categorias que fiz pra adaptação de diablo, bem como as regras de uso tornam as coisas menos desequilibradas, por exemplo, o ultimo machado (Machado Gigante, requer FOR 25, pra ser usado, porém tbm causa 2d10 de dano, e custa muito mais caro o preço de uma arma magica simples) isso cria uma duvida comum entre nós jogadores de diablo vc ta jogando de barbaro lá aí ta usando uma maça com mana steal e life steal que da de 3-12 de dano, quando de repente um bicho dropa um martelo de guerra que causa 21-33 mas não tem propriedade nenhuma, e ai qual escolher? ambos são massas suas proficiencias se aplicam a ambos e o martelo so apreceria pra comprar no proximo capitulo se não fosse este golpe de sorte! 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  &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="33" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;   &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;   &lt;w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt; /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabela normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}&lt;/style&gt; &lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:shapedefaults v:ext="edit" spidmax="1033"/&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:shapelayout v:ext="edit"&gt;   &lt;o:idmap v:ext="edit" data="1"/&gt;  &lt;/o:shapelayout&gt;&lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if !mso]&gt; &lt;style&gt;v\:* {behavior:url(#default#VML);}o\:* {behavior:url(#default#VML);}w\:* {behavior:url(#default#VML);}.shape {behavior:url(#default#VML);}&lt;/style&gt; &lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:OfficeDocumentSettings&gt;   &lt;o:AllowPNG/&gt;  &lt;/o:OfficeDocumentSettings&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:WordDocument&gt;   &lt;w:View&gt;Normal&lt;/w:View&gt;   &lt;w:Zoom&gt;0&lt;/w:Zoom&gt;   &lt;w:TrackMoves&gt;false&lt;/w:TrackMoves&gt;   &lt;w:TrackFormatting/&gt;   &lt;w:HyphenationZone&gt;21&lt;/w:HyphenationZone&gt;   &lt;w:PunctuationKerning/&gt;   &lt;w:ValidateAgainstSchemas/&gt;   &lt;w:SaveIfXMLInvalid&gt;false&lt;/w:SaveIfXMLInvalid&gt;   &lt;w:IgnoreMixedContent&gt;false&lt;/w:IgnoreMixedContent&gt;   &lt;w:AlwaysShowPlaceholderText&gt;false&lt;/w:AlwaysShowPlaceholderText&gt;   &lt;w:DoNotPromoteQF/&gt;   &lt;w:LidThemeOther&gt;PT-BR&lt;/w:LidThemeOther&gt;   &lt;w:LidThemeAsian&gt;X-NONE&lt;/w:LidThemeAsian&gt;   &lt;w:LidThemeComplexScript&gt;X-NONE&lt;/w:LidThemeComplexScript&gt;   &lt;w:Compatibility&gt;    &lt;w:BreakWrappedTables/&gt;    &lt;w:SnapToGridInCell/&gt;    &lt;w:WrapTextWithPunct/&gt;    &lt;w:UseAsianBreakRules/&gt;    &lt;w:DontGrowAutofit/&gt;    &lt;w:SplitPgBreakAndParaMark/&gt;    &lt;w:EnableOpenTypeKerning/&gt;    &lt;w:DontFlipMirrorIndents/&gt;    &lt;w:OverrideTableStyleHps/&gt;   &lt;/w:Compatibility&gt;   &lt;m:mathPr&gt;    &lt;m:mathFont m:val="Cambria Math"/&gt;    &lt;m:brkBin m:val="before"/&gt;    &lt;m:brkBinSub m:val="&amp;#45;-"/&gt;    &lt;m:smallFrac m:val="off"/&gt;    &lt;m:dispDef/&gt;    &lt;m:lMargin m:val="0"/&gt;    &lt;m:rMargin m:val="0"/&gt;    &lt;m:defJc m:val="centerGroup"/&gt;    &lt;m:wrapIndent m:val="1440"/&gt;    &lt;m:intLim m:val="subSup"/&gt;    &lt;m:naryLim m:val="undOvr"/&gt;   &lt;/m:mathPr&gt;&lt;/w:WordDocument&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"  DefSemiHidden="true" DefQFormat="false" DefPriority="99"  LatentStyleCount="267"&gt;   &lt;w:LsdException Locked="false" Priority="0" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Normal"/&gt;   &lt;w:LsdException Locked="false" Priority="9" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="heading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8"/&gt;   &lt;w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 1"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 2"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 3"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 4"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 5"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 6"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 7"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 8"/&gt;   &lt;w:LsdException Locked="false" Priority="39" Name="toc 9"/&gt;   &lt;w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption"/&gt;   &lt;w:LsdException Locked="false" Priority="10" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Title"/&gt;   &lt;w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font"/&gt;   &lt;w:LsdException Locked="false" Priority="11" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/&gt;   &lt;w:LsdException Locked="false" Priority="22" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Strong"/&gt;   &lt;w:LsdException Locked="false" Priority="20" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="59" SemiHidden="false"   UnhideWhenUsed="false" Name="Table Grid"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text"/&gt;   &lt;w:LsdException Locked="false" Priority="1" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" UnhideWhenUsed="false" Name="Revision"/&gt;   &lt;w:LsdException Locked="false" Priority="34" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/&gt;   &lt;w:LsdException Locked="false" Priority="29" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="30" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/&gt;   &lt;w:LsdException Locked="false" Priority="60" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="61" SemiHidden="false"   UnhideWhenUsed="false" Name="Light List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="62" SemiHidden="false"   UnhideWhenUsed="false" Name="Light Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="63" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="64" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="65" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="66" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="67" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="68" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="69" SemiHidden="false"   UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="70" SemiHidden="false"   UnhideWhenUsed="false" Name="Dark List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="71" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="72" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful List Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="73" SemiHidden="false"   UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/&gt;   &lt;w:LsdException Locked="false" Priority="19" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="21" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/&gt;   &lt;w:LsdException Locked="false" Priority="31" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="32" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/&gt;   &lt;w:LsdException Locked="false" Priority="33" SemiHidden="false"   UnhideWhenUsed="false" QFormat="true" Name="Book Title"/&gt;   &lt;w:LsdException Locked="false" Priority="37" Name="Bibliography"/&gt;   &lt;w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading"/&gt;  &lt;/w:LatentStyles&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 10]&gt; &lt;style&gt; /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Tabela normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-fareast-language:EN-US;}&lt;/style&gt; &lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:shapedefaults v:ext="edit" spidmax="1033"/&gt; &lt;/xml&gt;&lt;![endif]--&gt;&lt;!--[if gte mso 9]&gt;&lt;xml&gt;  &lt;o:shapelayout v:ext="edit"&gt;   &lt;o:idmap v:ext="edit" data="1"/&gt;  &lt;/o:shapelayout&gt;&lt;/xml&gt;&lt;![endif]--&gt;  &lt;div class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;b&gt;MACHADOS&lt;/b&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;img align="left" height="84" hspace="12" src="file:///C:/Users/ASUS/AppData/Local/Temp/msohtmlclip1/01/clip_image001.png" width="56" /&gt;&lt;span style="font-family: AvQest;"&gt;MACHADINHA &lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: justify;"&gt;Dano 1d6, Tamanho P, Iniciativa +7, &lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: justify;"&gt;Peso 2 Kg&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="margin-bottom: 0.0001pt; text-align: justify;"&gt;&lt;img align="left" height="84" hs
